Combat Vehicle Technical Readout
Name/Model: Buzzsaw(PPC) B-45
Designer: Farzi
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Succession Wars / 2845
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,760,500 C-Bills
Battle Value: 946
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: 1/Star Slab
Armament:
1 PPC
2 Diverse Optics Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Barrett 509p
Targeting & Tracking: "Hades" CT-44
================================================================================================
Overview:
The Buzzsaw was designed by Bulldog Enterprises in 2845 as a slightly lighter cousin to the
popular Bulldog Medium Tank-built around a GM 250 fusion engine versus the traditional ICE
that its larger cousin was built on the design saw modest sales and was popular with a
number of richer mercenary commands.
While tough and reliable and equipped with 13 tons of standard armor plating giving it ample
protection and a modest speed of 64kph, it was highly criticized by its detractors for the
use of an Armstrong A/C 5, though later variants would attempt to address these complaints.
Nevertheless should one find themselves in need of a tough, relatively cheap fusion-powered
tank, the Warsaw is more than capable of fulfilling this role.
Capabilities:
The Buzzsaw is armed with an A/C 5 with one ton of ammunition mounted in the turret-while,
not the most capable weapon, its wide availability makes procuring additional ammo and parts
relatively easy during extended campaigns. It also mounts two Diverse Optics Medium
Lasers-one the turret with the tank, and one in the hull facing forward.
Variants:
PPC: This Variant Strips out the AC/5 for a PPC, heat sinks, and armor.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.00
Engine: 200 Fusion 13.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 16 6.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 214 13.50
Type: Standard
Armor
Value
Front: 45
R/L Side: 43
Rear: 40
Turret: 43
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Medium Laser Front 1.00
Medium Laser Turret 1.00
PPC Turret 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: CV, SZ: 2, TMM: 1, MV: 8"t
Damage: (S) 2 / (M) 2 / (L) 1
Armor (A): 7, Structure (S): 3
Specials: ENE, SRCH, TUR(2/2/1)
Distribution
Name/Model: Buzzsaw(PPC) B-45
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
==============================================================
FrontTurret
1. Medium Laser 1. Medium Laser
2. Empty 2. PPC
3. Empty
Left SideBodyRight Side
1. Empty 1. Empty 1. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Buzzsaw(PPC) B-45
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
===========================================================================
Defensive Battle Rating
---------------------------------------------------------------------------
Armor (Standard): 214 x 2.5 x 1 535.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 572.500
Unit Type Modifier: Tracked (*) 0.90 = 515.250
Defensive Movement Factor: +2 (*) 1.20 = 618.300
---------------------------------------------------------------------------
Final Defensive Battle Rating: 618.300
===========================================================================
Offensive Battle Rating
---------------------------------------------------------------------------
Offensive Equipment:
PPC 176.000
Medium Laser (+) 46.000 = 222.000
Medium Laser (+) 46.000 = 268.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 293.000
Speed Factor: 6 (Flank) (*) 1.120 = 328.160
---------------------------------------------------------------------------
Final Offensive Battle Rating: 328.160
===========================================================================
Combat Vehicle Battle Value
---------------------------------------------------------------------------
Defensive Battle Rating: 618.300
Offensive Battle Rating: (+) 328.160 = 946.460
---------------------------------------------------------------------------
Final BattleMech Battle Value: 946
Cost Breakdown
Name/Model: Buzzsaw(PPC) B-45
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
=======================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------
Armor (Standard) (214 pts) 13.5 x 10,000 135,000.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 185,000.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 210,000.00
Engine (Fusion) (5,000 x 200 x 50) / 75 (+) 666,666.67 = 876,666.67
Heat Sinks (Single) 6 x 2,000 (+) 12,000.00 = 888,666.67
Turret 1 x 5,000 (+) 5,000.00 = 893,666.67
-------------------------------------------------------------------------------------------------------
Total Structural Cost 893,666.67
=======================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------
Medium Laser 40,000 40,000.00
Medium Laser 40,000 (+) 40,000.00 = 80,000.00
PPC 200,000 (+) 200,000.00 = 280,000.00
-------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 280,000.00
=======================================================================================================
Combat Vehicle Cost
-------------------------------------------------------------------------------------------------------
Structural Cost 893,666.67
Weapons and Equipment Cost (+) 280,000.00 = 1,173,666.67
Combat Vehicle Cost Multiplier 1 + (50 / 100) (*) 1.5 = 1,760,500.00
-------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 1,760,500.00
Dark Age (3081 - 3150)
Introductory
Introductory
Tournament Legal
Advanced
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Jihad (3068 - 3080)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
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Civil War (3062 - 3067)
Introductory
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Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
Introductory
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Tournament Legal
Advanced
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Succession Wars (2781 - 3049)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
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Star League (2470 - 2780)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
2780
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Alpha Strike Conversion
Name/Model: Buzzsaw(PPC) B-45
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
===============================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
---------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
===============================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
---------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===============================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
---------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"t
===============================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (TU) (+) 0.500 = 1.000
PPC (TU) (+) 0.750 = 1.750
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
---------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===============================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (TU) (+) 0.500 = 1.000
PPC (TU) (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
---------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
===============================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
PPC (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
---------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
===============================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------
Standard: 214 armor points x 1 214.000 = 214.000
Armor Factor Conversion (/) 30 = 7.133
---------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
===============================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------
Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
---------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===============================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/1)
===============================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 1.8 (Tracked) = 12.600
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.600
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 17.160
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 17.000 = 18.000
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 18.000 = 25.000
---------------------------------------------------------------------------------------------------------------
Final Point Value: 25