Combat Vehicle Technical Readout
Name/Model: Armadillo Mk I
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Combat Vehicle
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,473,167 C-Bills
Battle Value: 1,539
Movement Type: Tracked
Power Plant: Ford 200
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Ford Heavy Plate / CASE with CASE
Armament:
2 185mm ChemJet Gun Autocannon/20s
1 30mm Vulcan Anti-Missile System
5 Blankenburg 301ST Small Lasers
Manufacturer: Ford Military Limited
Primary Factory: Chicago Assembly,Terra
Communications: Ford Watchdog with Guardian ECM Suite
Targeting & Tracking: Ford Pack COMS-001/ECM
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 200 Fusion 13.00
Cruising MP: 2
Flanking MP: 3
Heat Sinks (Single): 10 0.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 390 24.50
Type: Standard
Armor
Value
Front: 127
R/L Side: 97
Rear: 69
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Weapons and Ammo Location Tonnage
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Anti-Missile System Front 0.50
2 Autocannon/20s Front 28.00
Guardian ECM Suite Front 1.50
Searchlight, Mounted Front 0.50
2 Small Lasers Front 1.00
Compartment, Infantry (3 tons) Right Side 3.00
Small Laser Right Side 0.50
Compartment, Infantry (3 tons) Left Side 3.00
Small Laser Left Side 0.50
Compartment, Infantry (3 tons) Rear 3.00
Small Laser Rear 0.50
Anti-Missile System (Ammo 12) Body 1.00
Autocannon/20 (Ammo 20) Body 4.00
CASE Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 45
TP: CV, SZ: 4, TMM: 0, MV: 4"t
Damage: (S) 6 / (M) 4 / (L) 0
Armor (A): 13, Structure (S): 4
Specials: AC4/4/-, AMS, CASE, ECM, IT9, REAR0*/-/-, SRCH
Distribution
Name/Model: Armadillo Mk I
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Front
1. Autocannon/20
2. Autocannon/20
3. Searchlight, Mounted
4. Anti-Missile System
5. Small Laser
6. Small Laser
7. Guardian ECM Suite
8. Empty
Left SideBodyRight Side
1. Compartment, Infantry (3 ton) 1. Autocannon/20 (Ammo 5) 1. Compartment, Infantry (3 ton)
2. Small Laser 2. Autocannon/20 (Ammo 5) 2. Small Laser
3. Empty 3. Autocannon/20 (Ammo 5) 3. Empty
4. Autocannon/20 (Ammo 5)
5. Anti-Missile System (Ammo 12)
6. CASE
7. Empty
Rear
1. Compartment, Infantry (3 ton)
2. Small Laser
3. Empty
Battle Value Breakdown
Name/Model: Armadillo Mk I
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 390 x 2.5 x 1 975.000
Internal Structure (Standard): 40 x 1.5 x 1 (+) 60.000 = 1,035.000
Defensive Equipment:
Anti-Missile System (+) 32.000 = 1,067.000
Anti-Missile System (Ammo 12) (+) 11.000 = 1,078.000
Guardian ECM Suite (+) 61.000 = 1,139.000
Unit Type Modifier: Tracked (*) 0.90 = 1,025.100
Defensive Movement Factor: +1 (*) 1.10 = 1,127.610
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Final Defensive Battle Rating: 1,127.610
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Offensive Battle Rating
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Offensive Equipment:
Autocannon/20 178.000
Autocannon/20 (+) 178.000 = 356.000
Autocannon/20 (Ammo 5) (+) 22.000 = 378.000
Autocannon/20 (Ammo 5) (+) 22.000 = 400.000
Autocannon/20 (Ammo 5) (+) 22.000 = 422.000
Autocannon/20 (Ammo 5) (+) 22.000 = 444.000
Small Laser (+) 9.000 = 453.000
Small Laser (+) 9.000 = 462.000
Small Laser (+) 9.000 = 471.000
Small Laser (+) 9.000 = 480.000
Small Laser (+) 4.500 = 484.500
Total Vehicle Tonnage: 100 / 2 (+) 50.000 = 534.500
Speed Factor: 3 (Flank) (*) 0.770 = 411.565
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Final Offensive Battle Rating: 411.565
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Combat Vehicle Battle Value
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Defensive Battle Rating: 1,127.610
Offensive Battle Rating: (+) 411.565 = 1,539.175
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Final BattleMech Battle Value: 1,539
Alpha Strike Conversion
Name/Model: Armadillo Mk I
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 2 (Cruise) = 4"
Tracked Motive Type = 4"t
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Small Laser (+) 0.300 = 0.600
Small Laser (+) 0.300 = 0.900
Small Laser (+) 0.300 = 1.200
Autocannon/20 (+) 2.000 = 3.200
Autocannon/20 (+) 2.000 = 5.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.2
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/20 (+) 2.000 = 2.000
Autocannon/20 (+) 2.000 = 4.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.0
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 390 armor points x 1 390.000 = 390.000
Armor Factor Conversion (/) 30 = 13.000
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Final Armor Value: 13
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Convert Structure
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Standard: 40 structure points 40.000 = 40.000
Structure Conversion (/) 10 = 4.000
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC4/4/-
Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with 9 tons of tons of space allocated for infantry transport = IT9
Unit is equipped with rearward facing weapons = REAR0*/-/-
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 14.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.000
Defensive Interaction Rating:
Armor Factor 13 (Armor) x 1.8 (Tracked) = 23.400
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 27.400
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 27.400
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.500
Final DIR Defensive Interaction Rating (+) 27.500 = 29.000
Unit's Final Point Value:
Offensive Value = 14.000
Defensive Value (+) 29.000 = 43.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 45.000
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Final Point Value: 45