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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Robo Rabbit II Omni Prime
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Configuration:      OmniVehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,106,250 C-Bills
Battle Value:       939

Movement Type:        Wheeled
Power Plant:          60 Fusion
Cruising Speed:       10.8 kph  
Maximum Speed:        21.6 kph  
Armor:                Standard
    15 SRM 6s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    As a weapons carrier platform, it's easier logisticly to mass produce a bunch of
    omni-chassis and let the commanders in the field figure out what they want to do with them.
    And while the cost per unit goes up,  the total number of units that need to be produced to
    cover all bases goes down.  And as a side benefit mainance is easier with Omni-vehicles.

    Your basic weapons carrier has 5 basic options to pick from.  Missile close.  Missile far.
    Dirrect Fire close, Dirrect Fire far.  And artillery.  Oddly, Basic artillery was already
    covered by the non-Omni mass production model of the Robo Rabbit II.
    For close range missiles the first answer is always SRMs.  The results when applied to the
    Robo Rabbit II is a unit with 50% more SRM then an actual SRM carrier.  And no hesitation to
    open fire.  Robots don't worry about unimportant things like living.

Notable MechWarriors:
    Note:  the field kitchens are standing in for the improved Smart Robotic Control System.  BV
    and PV are correct.  The cost is off by like 20k bills.
    The alpha strike card would have RBT as a special ability.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.00                     
Engine:                                     60 Fusion                  2.50                     
    Cruising MP:                                1                                               
    Flanking MP:                                2                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

    Front:                                      44                                              
    R/L Side:                                   34                                              
    Rear:                                       24                                              

Weapons and Ammo                                            Location              Tonnage       
15 SRM 6s                                                     Front                45.00        
2 Field Kitchens                                              Body                 6.00         
SRM 6 (Ammo 90)                                               Body                 6.00         

Alpha Strike Statistics                                                    
Point Value (PV): 30
TP: CV,  SZ: 4,  TMM: 0,  MV: 2"w
Damage: (S) 9 / (M) 9 / (L) 0
Armor (A): 5,  Structure (S): 4
Specials: OMNI, SRCH, SRM9/9