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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Robo Rabbit II
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,592,500 C-Bills
Battle Value:       440

Movement Type:        Wheeled
Power Plant:          60 Fusion
Cruising Speed:       10.8 kph  
Maximum Speed:        21.6 kph  
Armor:                Standard
    3 Thumpers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Historically, anything that can reduce the manpower and training needs of the military has
    revolutionized warfare.  The longbow was replaced not because crossbows and muskets of the
    day were better, but because you could train ordinary men how to use them well enough easily
    enough that you could afford to swarm the battlefield with them.
    This trend has continued, culminating with the Mechwarrior.  A single solider capable of
    doing the job of entire platoons worth of tankers.
    The corollary to this trend is that the industrial capacity to field these armies has become
    vast.  By the 20th century wars were decided not by the will of the fighters, but by the
    factories feeding them weapons.  And here again the productivity of your average laborer has
    continued to increase as technique and infrastructure builds upon itself over the centuries.
    So is it any wonder that the desire to turn industrial capacity directly into war fighting
    capability by replacing the soldier exists?

    Smart robotic systems are surprisingly cheap.  They may cost thousands of Cbills,  but so
    does a vehicle crew after payroll, logistical support, training etc are all added up.  They
    also don't complain when given shit assignments that put them in dangerous situations.  So
    you save on medical, funeral,  and life insurance payouts too.
    As such the robotic control system is the core for a concept that is supposed to leverage
    the strategic capabilities of an otherwise basic mobile weapons platform.
    The Robo Rabbit II is the second generation of what are better defined as self propelled
    weapons trailers.  It leverages its robotic system to do things human crews can't.   Like
    stay awake all the time.  This has advantages tactically by negating the chance of a
    surprise attack and strategicly by being able to travel from one front to another without
    any need to stop for minor things like sleep.  Which is convenient,  since it's not going
    anywhere fast.

    The original Robo Rabbit was a 100 ton tracked vehicle built on the same theory.  It
    incorporated both omni technology and an XL engine.  The prime configuration mounted 4
    Thumper Artillery systems.   It cost nearly 10 million Cbills.
    The Robo Rabbit II is a more economical take on the concept.   A wheel chassis, standard
    engine, and acknowledging that the Omni Capability was being under utilized in favor of just
    bringing more Artillery all combined to make a unit with 75% of the firepower for close to
    1/5 the cost.
    Just to make things weirder the main variant of the Robo Rabbit II just  reincorporates omni
    technology.  A rarer model, it's purpose is to support commanders in favor of closer range
    options.  For example, 15 SRM-6s has proven popular.

Notable MechWarriors:
    Note:  the field kitchens are standing in for the improved Smart Robotic Control System.  BV
    and PV are correct.  The cost is off by like 20k bills.
    The alpha strike card would have RBT as a special ability.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.00                     
Engine:                                     60 Fusion                  2.50                     
    Cruising MP:                                1                                               
    Flanking MP:                                2                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

    Front:                                      44                                              
    R/L Side:                                   34                                              
    Rear:                                       24                                              

Weapons and Ammo                                            Location              Tonnage       
3 Thumpers                                                    Front                45.00        
2 Field Kitchens                                              Body                 6.00         
Thumper (Ammo 120)                                            Body                 6.00         

Alpha Strike Statistics                                                    
Point Value (PV): 31
TP: CV,  SZ: 4,  TMM: 0,  MV: 2"w
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 5,  Structure (S): 4
Specials: ARTT-3, SRCH