Units »Search» Combat Vehicles »Gulaschkanone Trailer
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Gulaschkanone Trailer
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 5
Configuration: Combat Vehicle
Era/Year: Star League / 2470
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 37,625 C-Bills
Battle Value: 25
Movement Type: Tracked
Power Plant: 10 Internal Combustion
Cruising Speed: 0 kph
Maximum Speed: 0 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 0.50
Engine: 10 Internal Combustion 1.00
Cruising MP: 0
Flanking MP: 0
Heat Sinks (Single): 0 0.00
Control Equipment: 0.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 8 0.50
Type: Standard
Armor
Value
Front: 2
R/L Side: 2
Rear: 2
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Trailer Hitch Front 0.00
Field Kitchen Body 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 1
TP: CV, SZ: 1, TMM: 0, MV: 0"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 1
Specials: EE, ENE, HTC, SRCH
Distribution
Name/Model: Gulaschkanone Trailer
Technology: Inner Sphere
Tonnage: 5
Configuration: Tracked Combat Vehicle
========================================================
Front
1. Trailer Hitch
2. Empty
Left SideBodyRight Side
1. Empty 1. Field Kitchen 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Gulaschkanone Trailer
Technology: Inner Sphere
Tonnage: 5
Configuration: Tracked Combat Vehicle
=========================================================================
Defensive Battle Rating
-------------------------------------------------------------------------
Armor (Standard): 8 x 2.5 x 1 20.000
Internal Structure (Standard): 4 x 1.5 x 1 (+) 6.000 = 26.000
Unit Type Modifier: Tracked (*) 0.90 = 23.400
Defensive Movement Factor: +0 (*) 1.00 = 23.400
-------------------------------------------------------------------------
Final Defensive Battle Rating: 23.400
=========================================================================
Offensive Battle Rating
-------------------------------------------------------------------------
Total Vehicle Tonnage: 5 / 2 (+) 2.500 = 2.500
Speed Factor: 1 (Flank) (*) 0.540 = 1.350
-------------------------------------------------------------------------
Final Offensive Battle Rating: 1.350
=========================================================================
Combat Vehicle Battle Value
-------------------------------------------------------------------------
Defensive Battle Rating: 23.400
Offensive Battle Rating: (+) 1.350 = 24.750
-------------------------------------------------------------------------
Final BattleMech Battle Value: 25
Cost Breakdown
Name/Model: Gulaschkanone Trailer
Technology: Inner Sphere
Tonnage: 5
Configuration: Tracked Combat Vehicle
=====================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------
Armor (Standard) (8 pts) 0.5 x 10,000 5,000.00
Internal Structure (Standard) 0.5 x 10,000 (+) 5,000.00 = 10,000.00
Control Components 0 x 10,000 (+) 0.00 = 10,000.00
Engine (Internal Combustion) (1,250 x 10 x 5) / 75 (+) 833.33 = 10,833.33
-----------------------------------------------------------------------------------------------------
Total Structural Cost 10,833.33
=====================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------
Field Kitchen 25,000 25,000.00
Trailer Hitch 0 (+) 0.00 = 25,000.00
-----------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 25,000.00
=====================================================================================================
Combat Vehicle Cost
-----------------------------------------------------------------------------------------------------
Structural Cost 10,833.33
Weapons and Equipment Cost (+) 25,000.00 = 35,833.33
Combat Vehicle Cost Multiplier 1 + (5 / 100) (*) 1.05 = 37,625.00
-----------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 37,625.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
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Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
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Succession Wars (2781 - 3049)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Star League (2470 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
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2774
2773
2772
2771
2770
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Alpha Strike Conversion
Name/Model: Gulaschkanone Trailer
Technology: Inner Sphere
Tonnage: 5
Configuration: Tracked Combat Vehicle
==========================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
----------------------------------------------------------------------------------------------------------
Final Unit Type: CV
==========================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------
Tonnage: 5 (less than 40) = 1
----------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==========================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------
Ground Movement: 0 (Cruise) = 0"
Tracked Motive Type = 0"t
Ground Target Movement Modifier at 0" is 0
----------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 0"t
==========================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0
==========================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
==========================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
==========================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------
Standard: 8 armor points x 1 8.000 = 8.000
Armor Factor Conversion (/) 30 = 0.267
----------------------------------------------------------------------------------------------------------
Final Armor Value: 0
==========================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------
Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
----------------------------------------------------------------------------------------------------------
Final Structure Value: 1
==========================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is equipped with Trailer Hitch = HTC
Unit is a Combat Vehicle = SRCH
==========================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.8 (Tracked) = 0.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 1.000
Defense Factor 1 + [0 (0" Move)] (*) 1.000 = 1.000
Final DIR Round to nearest half point = 1.000
Unit's Defensive Value:
Movement Factor 0 (0.25 per 2") = 0.000
Final DIR Defensive Interaction Rating (+) 1.000 = 1.000
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 1.000 = 1.000
----------------------------------------------------------------------------------------------------------
Final Point Value: 1