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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Heavy LRM Carrier
Designer:           HippyHeather
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Role:               Missile Boat
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3080
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,508,000 C-Bills
Battle Value:       948

Movement Type:        Tracked
Power Plant:          160 Internal Combustion
Cruising Speed:       21.6 kph  
Maximum Speed:        32.4 kph  
Armor:                Standard
Armament:             
    4 LRM 20s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    (From Sarna.net)
    
    "The Heavy LRM Carrier is an upgrade to the LRM Carrier, a traditional standby. Produced by
    the Magistracy of Canopus to coincide with the production of the Taurian Concordat's Light
    SRM Carrier, the Heavy LRM Carrier quickly found its way into the armed forces of every
    Periphery power thanks in part to both its low cost and the willingness of the Canopians to
    sell to all Periphery nations. Promotional vids that showed the two new combat vehicles from
    the allied powers working together helped as well.
    
    The eighty ton carrier is slower than the vehicle it is based on, only capable of attaining
    speeds up to 32 km/h. This snail's pace is not seen as a great weakness, however, as it is
    not designed to close with an enemy. A measly four tons of armor protects the Heavy LRM
    Carrier, clearly its greatest weakness as it is not capable of withstanding any
    counterfire."
    
    "The simple, yet brutally effective, armament of the Carrier is four Delta Dart LRM-20
    Launchers. These enable the Heavy LRM Carrier to stand off and blitz opponents with round
    after round of missiles. These are compatible with special munitions, allowing the vehicle
    to be effective in a variety of situations with proper preparation. The design excels when
    using its weapons indirectly as it can fire its massive armament without risk of taking
    enemy fire. The inclusion of all four launchers in a turret enable the Carrier's crew to
    fire at all enemies within range, no matter where they are on the battlefield."

Capabilities:
    32kmph (Flanking)
    Tracked Vehicle
    I.C.E. (Internal Combustion Engine)
    4X Turret-Mounted LRM-20s
    8 Tons of LRM-20 Ammo, providing 48 flights of 20 missiles each.
    4 Tons of Standard Armor (64)
    
    Traits:
    -Difficult to maintain
    -Trailer Hitch

Deployment:
    The Heavy LRM Carrier is designed as an indirect fire support vehicle. Direct engagements
    are best avoided at all costs, as the HLRMC is not equipped with self-defense armaments and
    cannot effectively engage enemies within 180 meters.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                              160 Internal Combustion          12.00                     
    Cruising MP:                                2                                               
    Flanking MP:                                3                                               
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                4.00                     
Armor Factor:                                   64                     4.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      16                                              
    R/L Side:                                   12                                              
    Rear:                                       10                                              
    Turret:                                     14                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
4 LRM 20s                                                    Turret                40.00        
LRM 20 (Ammo 48)                                              Body                 8.00         

================================================================================================
Alpha Strike Statistics                                                    
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Point Value (PV): 31
TP: CV,  SZ: 4,  TMM: 0,  MV: 4"t
Damage: (S) 3 / (M) 5 / (L) 5
Armor (A): 2,  Structure (S): 4
Specials: EE, IF5, LRM2/5/5, SRCH, TUR(3/5/5, IF5, LRM2/5/5)