Alpha Strike Conversion
Name/Model: Willy's Jeep NARC
Technology: Inner Sphere
Tonnage: 10
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Cruise) = 16"
Wheeled Motive Type = 16"w
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 24 armor points x 1 24.000 = 24.000
Armor Factor Conversion (/) 30 = 0.800
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Final Armor Value: 1
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Convert Structure
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Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with one Narc Missile Beacon = SNARC
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [SNARC] 1 (Ability Rating) (+) 1.000 = 1.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.000
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.7 (Wheeled) = 1.700
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.700
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 4.725
Final DIR Round to nearest half point = 4.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 4.500 = 6.500
Unit's Final Point Value:
Offensive Value = 1.000
Defensive Value (+) 6.500 = 7.500
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Final Point Value: 8