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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Gallant Urban Assault Tank SLDF
Designer:           Dr. B, Banzai
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            70
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Star League / 2574
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,200,375 C-Bills
Battle Value:       1,056

Movement Type:        Wheeled
Power Plant:          190 Internal Combustion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Standard with CASE
Armament:             
    1 Autocannon/10
    1 LRM 10
    1 SRM 2
    4 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The oldest Inner Sphere nation, predating the rebirth of the
    Terran Alliance as the Hegemony by half a century, the Free Worlds
    League has a established a strong military presence. The century
    following its development saw BattleMechs rise to become masters
    of the battlefield, like the knights of old reserved for the elite. That left the bulk of
    the Inner Sphere militaries still comprised of armor and infantry. Development on such
    technologies continued and
    vehicles like the Gallant, first fielded by the FWLM shortly before
    the Third Andurien War, sought to marry new technologies with a
    half-millennia-old concept of the Tank.

Capabilities:
    Bulky and menacing, the low-slung Gallant was designed with a specific role in mind—combat
    in the cramped confines of an urban setting. Though the Ares conventions prohibited
    conflicts in civilian districts, the rules were less clear-cut concerning industrial
    complexes. The Second Andurien War had seen several bloody clashes in such environs and the
    High Command wanted a vehicle that could operate in support of infantry assaults. Budget
    constraints almost killed the project, resulting in the use of an ICE engine rather than the
    planned fusion power plant as well as forgoing advanced armor and structural composites.
    Nonetheless, the resulting vehicle was well armored and adequately (but not spectacularly)
    armed, satisfying the brass. The most notable innovation on the Gallants employed in the
    Reunification War (though not a feature of the earliest models) was the inclusion of
    Cellular Ammunition Storage (CASE) that meant an ammunition explosion, though catastrophic
    for the vehicle, would allow the crew to be rescued and the chassis salvaged. Less
    spectacularly, self-inflating tires (which also used a cellular technology to maintain
    integrity) allowed the vehicle to remain mobile save after the most catastrophic damage; the
    Gallant’s use of wheels rather than tracks was unusual for a large front-line combat
    vehicle.

Deployment:
    Distribution of the Gallant among FWLM forces was patchy
    and the Captain-General’s adherence to the Ares Conventions
    meant few were used in the role for which they were intended. Too
    slow to pursue the agile MAF forces, most were relegated to escorting
    supply convoys. Thanks to the Star League Defense Protocols,
    many Gallants found their way into the SLDF and thus saw action
    throughout the theatres of the Reunification War. Among the most
    notable actions included the battle for Cerberus in the Outworlds
    Alliance, where a squadron of Gallants was able to force their way
    into the city center despite massed civilian resistance, and on
    Apollo in the Rim Worlds Republic where the robust design staged
    harassment raids against Terra Prime during the long siege.
    Though many Gallants survived the Reunification War the
    niche role of the vehicle—and the difficulty in upgrading its technologies—led to it
    being superseded by several new, high-
    tech vehicles. By the early 27th century most examples had been
    relegated to reservist units. No complete Gallants survived the
    Succession Wars, though several damaged copies are in the possession
    of museums and private militaria collectors.

Variants:
    The original Gallants fielded in the Third Andurien War were very similar to the
    Reunification War model but did not feature CASE (which was added in the 2570s after the
    Free Worlds joined the Start League in lieu of armor). Several SLDF Gallants were fitted
    with Fusion Power Plants, gaining a notable performance boost as well as energy weapons to
    bolster their firepower. The modification was never an official model, however, and most
    were decommissioned after the war.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                              190 Internal Combustion          15.00                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     3.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.50                     
Armor Factor:                                  280                    17.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      60                                              
    R/L Side:                                   55                                              
    Rear:                                       50                                              
    Turret:                                     60                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
LRM 10                                                        Front                5.00         
Autocannon/10                                                Turret                12.00        
4 Machine Guns                                               Turret                2.00         
SRM 2                                                        Turret                1.00         
Autocannon/10 (Ammo 20)                                       Body                 2.00         
CASE                                                          Body                 0.50         
LRM 10 (Ammo 12)                                              Body                 1.00         
Machine Gun (Ammo 200)                                        Body                 1.00         
SRM 2 (Ammo 50)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: CV,  SZ: 3,  TMM: 1,  MV: 6"w
Damage: (S) 3 / (M) 2 / (L) 1
Armor (A): 9,  Structure (S): 4
Specials: AC1/1/-, CASE, EE, IF1, SRCH, TUR(2/2/-, AC1/1/-)