Battle Value Breakdown
Name/Model: Blizzard Hover Transport
Technology: Inner Sphere
Tonnage: 25
Configuration: Hover Combat Vehicle
==========================================================================
Defensive Battle Rating
--------------------------------------------------------------------------
Armor (Standard): 48 x 2.5 x 1 120.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 142.500
Unit Type Modifier: Hover (*) 0.70 = 99.750
Defensive Movement Factor: +4 (*) 1.40 = 139.650
--------------------------------------------------------------------------
Final Defensive Battle Rating: 139.650
==========================================================================
Offensive Battle Rating
--------------------------------------------------------------------------
Offensive Equipment:
LRM 5 45.000
LRM 5 (Ammo 24) (+) 6.000 = 51.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 63.500
Speed Factor: 14 (Flank) (*) 2.160 = 137.160
--------------------------------------------------------------------------
Final Offensive Battle Rating: 137.160
==========================================================================
Combat Vehicle Battle Value
--------------------------------------------------------------------------
Defensive Battle Rating: 139.650
Offensive Battle Rating: (+) 137.160 = 276.810
--------------------------------------------------------------------------
Final BattleMech Battle Value: 277
Cost Breakdown
Name/Model: Blizzard Hover Transport
Technology: Inner Sphere
Tonnage: 25
Configuration: Hover Combat Vehicle
======================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------
Armor (Standard) (48 pts) 3.0 x 10,000 30,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 55,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 70,000.00
Lift/Dive Equipment 2.5 x 20,000 (+) 50,000.00 = 120,000.00
Engine (Internal Combustion) (1,250 x 95 x 25) / 75 (+) 39,583.33 = 159,583.33
Turret 0.5 x 5,000 (+) 2,500.00 = 162,083.33
------------------------------------------------------------------------------------------------------
Total Structural Cost 162,083.33
======================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------
Compartment, Infantry (6 ton) 12 x 0 0.00
LRM 5 30,000 (+) 30,000.00 = 30,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 30,000.00
------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 30,000.00
======================================================================================================
Combat Vehicle Cost
------------------------------------------------------------------------------------------------------
Structural Cost 162,083.33
Weapons and Equipment Cost (+) 30,000.00 = 192,083.33
Combat Vehicle Cost Multiplier 1 + (25 / 50) (*) 1.5 = 288,125.00
------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 288,125.00
Dark Age (3081 - 3150)
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Star League (2470 - 2780)
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2780
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Alpha Strike Conversion
Name/Model: Blizzard Hover Transport
Technology: Inner Sphere
Tonnage: 25
Configuration: Hover Combat Vehicle
==============================================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
----------------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
==============================================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 25 (less than 40) = 1
----------------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==============================================================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 9 (Cruise) = 18"
Hover Motive Type = 18"h
Ground Target Movement Modifier at 18" is 3
----------------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 18"h
==============================================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.150 = 0.150
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
----------------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0*
==============================================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
----------------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0*
==============================================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
----------------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0*
==============================================================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------------------------------------------
Standard: 48 armor points x 1 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
----------------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
==============================================================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------------------------------------------
Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
----------------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
==============================================================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped with 6 tons of tons of space allocated for infantry transport = IT6
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/0*/0*)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF0*)
==============================================================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Hover) = 3.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.400
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 9.450
Final DIR Round to nearest half point = 9.500
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 9.500 = 11.750
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 11.750 = 14.250
Agile [3 (TMM) - 1] x 0.5 (Medium) (+) 1.000 = 15.250
----------------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 15