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Combat Vehicle Technical Readout
Name/Model: Pollux ADA Heavy Tank SLDFr
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Star League / 2780
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 7,586,250 C-Bills
Battle Value: 965
Movement Type: Tracked
Power Plant: 150 XL
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Grumman-5 Ferro-Fibrous Ferro-Fibrous with CASE
Armament:
1 Gauss Rifle
1 Sniper
2 Medium Pulse Lasers
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: QingShi CommStar 7 with Guardian ECM Suite
Targeting & Tracking: Sylix Systems GSL “Evil Eye” series II
================================================================================================
Overview:
The Star League’s deployment of the Space Defense System
within the Terran Hegemony prompted the design and construction
of numerous related weapon and sensor systems The SDS was
more than just a space-based system, and included a vast number
of ground-based batteries, sensors and communications nodes,
each of which would need to be protected from a wide variety of
potential threats, especially those posed by enemy fighters and
assault ships
Hadley, Incorporated won the SLDF contract to build
automated air defense turrets for ground-based SDS batteries,
but after the governments of dozens of Hegemony worlds left
unprotected by the SDS complained, soon won a second contract
to produce a dedicated air defense artillery (ADA) tank for the SLDF
First Lord Jonathan Cameron appeased the masses by pledging to
assign batteries of these ADA tanks to each Hegemony world, in the
process providing the SLDF the dedicated anti-aircraft platform it
had sought since the Reunification War
Capabilities:
Hadley was already building the GAD-14 automatic air defense
turret by the hundreds when the SLDF approached its board with
Cameron’s follow-on request It was a possibility the company
couldn’t pass up, even if it didn’t have experience in building
vehicles It turned to General Motors, one of the largest combat
vehicle manufacturers in the Inner Sphere, to develop and build
this new tank’s chassis while its own engineers focused on adapting
the GAD-14 turret for a crewed tank
The GAD-14 mounted two primary weapons: a Sniper tube
artillery gun modified to fire specialized flak ammunition as well
as an LB 10-X autocannon, allowing each turret to engage airborne
targets as well as make indirect and direct attacks against groundbased
targets Additional lasers and machine guns provided for
heavy point-blank defensive fire from these turrets While the GAD-14 could not be easily
mounted to a tank,
Hadley’s designers used it as a basis They reduced the size of the
turret, retained the dual Sniper/LB-X autocannon configuration,
though in the process modifying both guns—especially the long
Sniper gun—and their mounts to allow for the best possible elevation
The automatic loading mechanisms were drastically modified to fit
within the turret and to provide crew controls and access, while a
single medium laser was mounted for close-range defense
Hadley’s engineers had to go one step further and attach
a sensor pod, as this new tank would not be able to pull sensor
feeds from the SDS networks They evaluated a number of different
systems, including the famed Garrett systems, but ultimately chose
Sylix Systems after failing to secure the Garret system After several
years of work, Sylix delivered the “Evil Eye” system that could
simultaneously track and engage scores of airborne or groundbased
targets with tremendous precision
General Motors provided a number of different chassis options to
Hadley, which settled on one equipped with a 225-rated fusion engine
The tank would provide a total of six tons of ammunition storage for
the two main guns, as well as a front-mounted Starflash Plus small
pulse laser for close-in defense The completed Pollux Air Defense
Artillery tank mounted a total of six tons of ferro-fibrous armor
Deployment:
As soon as it began receiving Pollux ADA tanks in the
early twenty-eighth century, the SLDF quietly assigned them
on a 50/50 basis to existing SLDF ADA units as well as to newly
forming planetary ADA batteries The SLDF managed to obscure
this fact from the Hegemony government for years by publicizing
the delivery of a handful to a world, immediately followed by
prominent training exercises featuring the garrison Polluxes
operating side-by-side with regular army units This shell game
ended in 2718 when Commanding General Fredasa was called out
on the practice by the governor of Ankaa, herself a former SLDF
regular and reserve officer
The bulk of Pollux ADA tanks produced for the next two decades
were delivered to the garrisons, with the SLDF itself receiving
relatively few, after which annual purchases were reduced to minimal
levels In the years leading up to the Periphery Uprising, however,
General Kerensky quietly transferred many of the ADA tanks, and
even whole batteries, into the regular army, where they were used
extensively in the Periphery before returning home—to do battle
against the invader they were designed to defend against
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 150 XL 4.50
Cruising MP: 2
Flanking MP: 3
Heat Sinks (Single): 10 0.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 4.00
Armor Factor: 116 6.50
Type: Ferro-Fibrous
Armor
Value
Front: 30
R/L Side: 23
Rear: 17
Turret: 23
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Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Guardian ECM Suite Front 1.50
Medium Pulse Laser Front 2.00
Anti-Missile System Turret 0.50
Gauss Rifle Turret 15.00
Medium Pulse Laser Turret 2.00
Sniper Turret 20.00
Anti-Missile System (Ammo 24) Body 2.00
CASE Body 0.50
Gauss Rifle (Ammo 16) Body 2.00
Sniper (Ammo 10) Body 1.00
Sniper (Ammo 10) [Fuel-Air] Body 1.00
Sniper (Ammo 10) [Thunder] Body 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: CV, SZ: 3, TMM: 0, MV: 4"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 4, Structure (S): 4
Specials: AMS, ARTS-1, CASE, ECM, SRCH, TUR(2/3/2, AMS, ARTS-1)
Distribution
Name/Model: Pollux ADA Heavy Tank SLDFr
Technology: Inner Sphere
Tonnage: 75
Configuration: Tracked Combat Vehicle
======================================================================================
FrontTurret
1. Medium Pulse Laser 1. Sniper
2. Guardian ECM Suite 2. Gauss Rifle
3. Empty 3. Medium Pulse Laser
4. Anti-Missile System
5. Empty
Left SideBodyRight Side
1. Empty 1. Sniper (Ammo 10) 1. Empty
2. Sniper (Ammo 10) [Fuel-Air]
3. Sniper (Ammo 10) [Thunder]
4. Gauss Rifle (Ammo 8)
5. Gauss Rifle (Ammo 8)
6. Anti-Missile System (Ammo 12)
7. Anti-Missile System (Ammo 12)
8. CASE
9. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Pollux ADA Heavy Tank SLDFr
Technology: Inner Sphere
Tonnage: 75
Configuration: Tracked Combat Vehicle
==================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 116 x 2.5 x 1 290.000
Internal Structure (Standard): 40 x 1.5 x 1 (+) 60.000 = 350.000
Defensive Equipment:
Anti-Missile System (+) 32.000 = 382.000
Anti-Missile System (Ammo 12) (+) 11.000 = 393.000
Anti-Missile System (Ammo 12) (+) 11.000 = 404.000
Guardian ECM Suite (+) 61.000 = 465.000
Unit Type Modifier: Tracked (*) 0.90 = 418.500
Defensive Movement Factor: +1 (*) 1.10 = 460.350
----------------------------------------------------------------------------------
Final Defensive Battle Rating: 460.350
==================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------
Offensive Equipment:
Gauss Rifle 320.000
Sniper (+) 85.000 = 405.000
Medium Pulse Laser (+) 48.000 = 453.000
Medium Pulse Laser (+) 48.000 = 501.000
Gauss Rifle (Ammo 8) (+) 40.000 = 541.000
Gauss Rifle (Ammo 8) (+) 40.000 = 581.000
Sniper (Ammo 10) [Fuel-Air] (+) 15.000 = 596.000
Sniper (Ammo 10) (+) 11.000 = 607.000
Sniper (Ammo 10) [Thunder] (+) 11.000 = 618.000
Total Vehicle Tonnage: 75 / 2 (+) 37.500 = 655.500
Speed Factor: 3 (Flank) (*) 0.770 = 504.735
----------------------------------------------------------------------------------
Final Offensive Battle Rating: 504.735
==================================================================================
Combat Vehicle Battle Value
----------------------------------------------------------------------------------
Defensive Battle Rating: 460.350
Offensive Battle Rating: (+) 504.735 = 965.085
----------------------------------------------------------------------------------
Final BattleMech Battle Value: 965
Alpha Strike Conversion
Name/Model: Pollux ADA Heavy Tank SLDFr
Technology: Inner Sphere
Tonnage: 75
Configuration: Tracked Combat Vehicle
=========================================================================================================================
Determine Unit Type
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Ground Units: Combat Vehicle = CV
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
=========================================================================================================================
Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 2 (Cruise) = 4"
Tracked Motive Type = 4"t
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"t
=========================================================================================================================
Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (TU) (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Gauss Rifle (TU) (+) 1.245 = 2.565
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
-------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Pulse Laser (TU) (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Gauss Rifle (TU) (+) 1.500 = 2.820
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.9
-------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Gauss Rifle (TU) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
-------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
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Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 116 armor points x 1 116.000 = 116.000
Armor Factor Conversion (/) 30 = 3.867
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Final Armor Value: 4
=========================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------
Standard: 40 structure points 40.000 = 40.000
Structure Conversion (/) 10 = 4.000
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Final Structure Value: 4
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System (TU) = AMS
Unit is equipped with one Sniper (TU) = ARTS-1
Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/3/2)
Unit is equipped with a turret mounted Anti-Missile System = TUR(AMS)
Unit is equipped with 1 turret mounted Sniper (TU) = TUR(ARTS-1)
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Special Ability Factor [ARTS] 6 x 2 (Inner) + 3 x 1 (4" AoE) (+) 15.000 = 26.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 26.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 11.200
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 11.200
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.500
Final DIR Defensive Interaction Rating (+) 11.000 = 12.500
Unit's Final Point Value:
Offensive Value = 26.000
Defensive Value (+) 12.500 = 38.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 40.500
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Final Point Value: 41