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Combat Vehicle Technical Readout
Name/Model: Heavy LB-X CARRIER SLDFr
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,492,900 C-Bills
Battle Value: 1,234
Movement Type: Tracked
Power Plant: 160 XL
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Aldis Heavy Ferro-Fibrous Ferro-Fibrous with CASE
Armament:
2 Defiance Ravager LB 10-X Autocannon LB 10-X ACs
1 LB 10-X AC
1 Medium Pulse Laser
1 Anti-Missile System
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Initrode Widecom
Targeting & Tracking: RCA Instatrac Mark VI
================================================================================================
Overview:
The SLDF lost tremendous amounts of men and materiel in
battling Amaris, neither of which could be easily replaced Cut off
from the Terran Hegemony, Kerensky’s armies had to turn to other
sources to recoup those losses While replacing trained soldiers was
a problem that haunted Kerensky throughout the war, he could at
least turn to manufacturers in the Star League member-states to
supply the weapon systems needed to win the war
Unfortunately, the SLDF had neither the deep pockets it once
claimed nor the time to fully evaluate new prototypes Under
Kerensky’s orders, the SLDF bought wholesale from just about
any manufacturer that could produce a working product For
BattleMechs and aerospace fighters, Kerensky’s logisticians relied
heavily upon manufacturers used by the five Great Houses, but
when it came to tanks and other support units, “anything goes” was
very much the concept of operations
Capabilities:
Drago, Ltd was one of many smaller manufacturers of civilian
vehicles, construction equipment and other machinery to which
the SLDF turned Companies like Drago that had never produced
combat vehicles were provided design specifications and detailed
plans by SLDF engineers that they could work from With so many
different companies involved, the SLDF would never be able to
standardize logistics for these new purchases Logisticians could
only hope that by ordering additional spares at the outset and
routing entire production runs to a single division they could avoid
the worst of the inevitable supply problems
The “Weapon Carrier, Tracked” was perhaps the most notable
of these simplified vehicles produced during the Amaris Civil War It
hearkened back to a series of simple armored vehicles used during
the Age of War and the Reunification War (and revived again during
the Succession Wars), but was built using modern technologies
Specifications called for a sixty-ton tracked vehicle with thirty-four
metric tons of free mass to mount weapons and equipment, and further that it be powered by a
180-rated fusion engine to provide
a more than fifty kph sustained top speed Six and a half tons of
ferro-fibrous armor gave these tanks above-average protection—
far greater than their forebears ever sported
Most of these base chassis would be delivered without weapons
to a different company for fitting of armaments and final assembly—
often directly to the weapon manufacturers The SLDF purchased
more than a dozen different configurations of these tanks, though
by far the most popular was a model that mounted a pair of LB 10-X
autocannons fed by a four-ton magazine, supported by a trio of LRM 5
launchers drawing from a two-ton shared magazine These weapons
were mounted to the fore in a simple casemate structure, which of
course limited the vehicle’s utility, but also significantly shortened
construction times and especially cut down on mechanical problems
Each of the weapons possessed a limited traverse, though targets
outside their firing arc could be engaged by simply traversing the
whole vehicle—rarely a problem at any but point blank ranges
Deployment:
The SLDF bought these weapon carriers, as well as other
“obsolete” armored vehicles like the Turhan and the T-12 Tiger
tanks, en masse from dozens of different manufacturers across the
Inner Sphere, assigning them to every operational armored brigade
as they fought their way into the Terran Hegemony Unfortunately,
given the wide variance in quality of manufacturing, a large
percentage of these tanks required some significant maintenance
before they could be put into service (a fact almost universally
shared by mass-produced tanks of this class)
Typically, Weapon Carriers, Tracked served in second-line roles,
providing ranged fire support or sitting in ambush, and almost
always in large numbers SLDF and Republican units alike quickly
realized that, while individual weapon carriers could be easily
defeated, en masse they could quickly eviscerate an opposing
force Unfortunately, their heavy use meant many were lost in
combat, while just as many were lost to mechanical problems
(and cannibalized for parts to keep others in service) While
many manufacturers kept producing the weapon carriers into
the Succession Wars, the eventual loss of technology forced those
surviving manufacturers to revert to more primitive standards—
such as those still built by Quikscell today
Variants:
The SLDF ordered the production of numerous other models
One that proved a relative failure mounted a trio of Ultra AC/5s,
backed up by a single LRM 5; though it could generate a significant
amount of fire, its lack of a “knock-out” weapon meant these were
among the first tanks to be cannibalized for parts A far more
successful model became the ultimate in ambush tanks, feared by
MechWarriors and tank crews alike, mounting a pair of the heaviest
autocannons produced, backed up by a single LRM 5
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 160 XL 4.50
Cruising MP: 2
Flanking MP: 3
Heat Sinks (Single): 10 0.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 3.50
Armor Factor: 250 14.00
Type: Ferro-Fibrous
Armor
Value
Front: 81
R/L Side: 62
Rear: 45
Turret: 0
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Medium Pulse Laser Front 2.00
Paramedic Equipment Right Side 0.25
Paramedic Equipment Left Side 0.25
Anti-Missile System Turret 0.50
3 LB 10-X ACs Turret 33.00
Searchlight, Mounted Turret 0.50
Small Pulse Laser Rear 1.00
Trailer Hitch Rear 0.00
Anti-Missile System (Ammo 24) Body 2.00
CASE Body 0.50
LB 10-X AC (Ammo 30) Body 3.00
LB 10-X AC (Ammo 30) [Cluster] Body 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: CV, SZ: 4, TMM: 0, MV: 4"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 8, Structure (S): 4
Specials: AMS, CASE, FLK2/2/2, HTC, REAR0*/-/-, SRCH, TUR(2/2/2, AMS, FLK2/2/2)
Distribution
Name/Model: Heavy LB-X CARRIER SLDFr
Technology: Inner Sphere
Tonnage: 80
Configuration: Tracked Combat Vehicle
=======================================================================================================
FrontTurret
1. Medium Pulse Laser 1. LB 10-X AC
2. Empty 2. LB 10-X AC
3. LB 10-X AC
4. Anti-Missile System
5. Searchlight, Mounted
6. Empty
Left SideBodyRight Side
1. Paramedic Equipment 1. LB 10-X AC (Ammo 10) [Cluster] 1. Paramedic Equipment
2. Empty 2. LB 10-X AC (Ammo 10) [Cluster] 2. Empty
3. LB 10-X AC (Ammo 10) [Cluster]
4. LB 10-X AC (Ammo 10)
5. LB 10-X AC (Ammo 10)
6. LB 10-X AC (Ammo 10)
7. Anti-Missile System (Ammo 12)
8. Anti-Missile System (Ammo 12)
9. CASE
10. Empty
Rear
1. Small Pulse Laser
2. Trailer Hitch
3. Empty
Battle Value Breakdown
Name/Model: Heavy LB-X CARRIER SLDFr
Technology: Inner Sphere
Tonnage: 80
Configuration: Tracked Combat Vehicle
===================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 250 x 2.5 x 1 625.000
Internal Structure (Standard): 40 x 1.5 x 1 (+) 60.000 = 685.000
Defensive Equipment:
Anti-Missile System (+) 32.000 = 717.000
Anti-Missile System (Ammo 12) (+) 11.000 = 728.000
Anti-Missile System (Ammo 12) (+) 11.000 = 739.000
Unit Type Modifier: Tracked (*) 0.90 = 665.100
Defensive Movement Factor: +1 (*) 1.10 = 731.610
-----------------------------------------------------------------------------------
Final Defensive Battle Rating: 731.610
===================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------
Offensive Equipment:
LB 10-X AC 148.000
LB 10-X AC (+) 148.000 = 296.000
LB 10-X AC (+) 148.000 = 444.000
Medium Pulse Laser (+) 48.000 = 492.000
LB 10-X AC (Ammo 10) (+) 19.000 = 511.000
LB 10-X AC (Ammo 10) (+) 19.000 = 530.000
LB 10-X AC (Ammo 10) (+) 19.000 = 549.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 568.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 587.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 606.000
Small Pulse Laser (+) 6.000 = 612.000
Total Vehicle Tonnage: 80 / 2 (+) 40.000 = 652.000
Speed Factor: 3 (Flank) (*) 0.770 = 502.040
-----------------------------------------------------------------------------------
Final Offensive Battle Rating: 502.040
===================================================================================
Combat Vehicle Battle Value
-----------------------------------------------------------------------------------
Defensive Battle Rating: 731.610
Offensive Battle Rating: (+) 502.040 = 1,233.650
-----------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,234
Alpha Strike Conversion
Name/Model: Heavy LB-X CARRIER SLDFr
Technology: Inner Sphere
Tonnage: 80
Configuration: Tracked Combat Vehicle
===============================================================================================================================
Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
===============================================================================================================================
Determine Weight/Size Class
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Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
===============================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 2 (Cruise) = 4"
Tracked Motive Type = 4"t
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"t
===============================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LB 10-X AC (TU) (+) 0.630 = 0.630
LB 10-X AC (TU) (+) 0.630 = 1.260
LB 10-X AC (TU) (+) 0.630 = 1.890
Medium Pulse Laser (+) 0.660 = 2.550
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
===============================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LB 10-X AC (TU) (+) 0.630 = 0.630
LB 10-X AC (TU) (+) 0.630 = 1.260
LB 10-X AC (TU) (+) 0.630 = 1.890
Medium Pulse Laser (+) 0.660 = 2.550
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Medium Range Damage Value: 3
===============================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LB 10-X AC (TU) (+) 0.630 = 0.630
LB 10-X AC (TU) (+) 0.630 = 1.260
LB 10-X AC (TU) (+) 0.630 = 1.890
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Long Range Damage Value: 2
===============================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 250 armor points x 1 250.000 = 250.000
Armor Factor Conversion (/) 30 = 8.333
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Final Armor Value: 8
===============================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------------
Standard: 40 structure points 40.000 = 40.000
Structure Conversion (/) 10 = 4.000
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Final Structure Value: 4
===============================================================================================================================
Determine Special Abilities
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Unit is equipped with Anti-Missile System (TU) = AMS
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK2/2/2
Unit is equipped with Trailer Hitch = HTC
Unit is equipped with rearward facing weapons = REAR0*/-/-
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
Unit is equipped with a turret mounted Anti-Missile System = TUR(AMS)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK2/2/2)
===============================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 1.8 (Tracked) = 14.400
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 18.400
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 18.400
Final DIR Round to nearest half point = 18.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.500
Final DIR Defensive Interaction Rating (+) 18.500 = 20.000
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 20.000 = 31.000
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Final Point Value: 31