Units »Search» Combat Vehicles »Ballista Self-Propelled Artillery SLDF
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Combat Vehicle Technical Readout
Name/Model: Ballista Self-Propelled Artillery SLDF
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 55
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Star League / 2770
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 986,188 C-Bills
Battle Value: 535
Movement Type: Tracked
Power Plant: PowerTech 165 HighLift 165 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Quantum Heavy Plate
Armament:
1 Hegemony Arms DAT/91 Sniper Artillery Ca Sniper
3 KKL/h-12 Machine Guns Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Dushen Electronics Collective DEC/ML-5WB
Targeting & Tracking: Kallon Set DC-5
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Overview:
Many of the military technologies and vehicles that the Star
League nations depended upon following the Reunification War
in fact originated during the Age of War BattleMechs such as the
Archer and the Orion were not the only “ancient” designs to continue
serving the Star League-era armies centuries after they were first
introduced The Ballista self-propelled artillery tank and its clones
could still be found serving in the artillery forces of every Star League
member-state during the Amaris Civil War, and in fact throughout
the Succession Wars, some three hundred years after the very first
“modern” Ballista rolled off its production line on Nanking
Capabilities:
Rivverson Technologies took full advantage of new technologies
and manufacturing processes in the last decades of the twenty-fifth
century to develop a modernized self-propelled artillery piece for
the Terran Hegemony Compared to the artillery pieces used during
the Age of War, this Ballista was lighter, faster, better armored,
carried more ammunition and could operate with a smaller crew It
utilized a Sniper artillery gun, which was light enough to be carried
by a tank but could deliver a relatively heavy shell at long ranges
Most importantly, the Ballista mounted its gun in a turret, giving it
the almost unprecedented ability to direct fire into multiple zones
of attack without having to reposition the entire artillery piece
Organized into batteries of four or six guns, the Ballista could
devastate an enemy formation or fortification with a continuous
five-minute barrage before reloading It also had the mobility to
very effectively “shoot-and-scoot”—fire a handful of rounds and
immediately relocate to avoid return fire from enemy artillery
Its seven-and-a-half tons of armor was enough to survive
aerial and counter battery strikes, or even the first volley from a
direct enemy attack, and possibly give it the chance to retreat
to safety Three hull-mounted machine guns—two fore and one
aft—provided its crew the additional ability to respond to enemy
infantry that discovered their position
The vehicle itself was powered by a reliable and low-cost internal
combustion engine that most armor crews were already skilled at
maintaining and repairing Though only able to push the Ballista to
a top sustained speed just over fifty kph, its horsepower and tracked
suspension allowed it to cross almost any kind of terrain with ease
Deployment:
The Ballista was the progenitor of at least a dozen different
virtual clones produced across the Inner Sphere and Periphery,
all except the Ballista itself debuting at various times during
the twenty-sixth century (and at least two Periphery versions
built long after the end of the Reunification War) The SLDF took
possession of hundreds of Ballista clones when it formed prior to
the Reunification War, though the logistical nightmare of operating
so many different models meant that most were retired as soon as
possible to be replaced with “genuine” Ballistae after the war
The Ballista remained the standard SLDF mobile field artillery
piece until the more mobile and better armored Sniper and
Marksman supplanted it in the twenty-eighth century Nevertheless,
the Ballista continued to serve in SLDF artillery batteries, and
especially in reserve and garrison units, throughout the Amaris Civil
War It and its clones lived on for centuries more—seeing action in
the Exodus Civil War as well as each of the Succession Wars
Variants:
Despite, or perhaps because of, its nearly ubiquitous use, the
Ballista saw no major upgrades to its weapons or performance
Apart from occasional updates that installed modernized engines
and electronics to increase reliability and decrease operating costs,
the Ballista of the 2770s was still very much the same machine that
debuted three centuries earlier
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 165 Internal Combustion 12.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 0 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 120 7.50
Type: Standard
Armor
Value
Front: 25
R/L Side: 25
Rear: 15
Turret: 30
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Weapons and Ammo Location Tonnage
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2 Machine Guns Front 1.00
Sniper Turret 20.00
Machine Gun Rear 0.50
Machine Gun (Ammo 100) Body 0.50
Sniper (Ammo 20) Body 2.00
Sniper (Ammo 10) [Fuel-Air] Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 27
TP: CV, SZ: 2, TMM: 1, MV: 6"t
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 4, Structure (S): 3
Specials: ARTS-1, EE, REAR0*/-/-, SRCH, TUR(ARTS-1)
Alpha Strike Conversion
Name/Model: Ballista Self-Propelled Artillery SLDF
Technology: Inner Sphere
Tonnage: 55
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
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Final Armor Value: 4
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with one Sniper (TU) = ARTS-1
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with rearward facing weapons = REAR0*/-/-
Unit is a Combat Vehicle = SRCH
Unit is equipped with 1 turret mounted Sniper (TU) = TUR(ARTS-1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Special Ability Factor [ARTS] 6 x 2 (Inner) + 3 x 1 (4" AoE) (+) 15.000 = 15.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 10.200
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 11.220
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 11.000 = 11.750
Unit's Final Point Value:
Offensive Value = 15.500
Defensive Value (+) 11.750 = 27.250
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Final Point Value: 27