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Combat Vehicle Technical Readout
Name/Model: Vali Artillery Vehicle SLDFr
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Star League / 2600
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Unavailable
Total Cost: 3,480,000 C-Bills
Battle Value: 942
Movement Type: Wheeled
Power Plant: 180 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Horden Ferro Plate Ferro-Fibrous with CASE
Armament:
1 Simco Mk III Arrow IV Launcher Arrow IV System
1 Medium Laser
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Tordar ArgentComm 5 with Guardian ECM Suite
Targeting & Tracking: Talon Technologies MAGNUS D
================================================================================================
Overview:
The state of the art advanced rapidly during the Reunification
War, which saw the deployment of numerous new technologies
retrofitted onto existing combat vehicles Those few entirely
new designs to debut during the war were largely replaced in
the decades following, though a handful survived the post-war
rearmament programs to remain in service throughout the twentyseventh
century, or longer The Vali was one of those expedient
wartime designs that went on to claim a long service life, despite
the appearance of more modern competitors
The original Vali debuted during the final years of the
Reunification War, as the SLDF was concluding its campaign in
the Taurian Concordat, after the SLDF High Command requested a
close support field artillery piece that mounted the Arrow IV missile
system Veridian Dynamics, a Federated Suns-based corporation
that had expanded into the Hegemony to take advantage of
wartime manufacturing contracts, responded by offering a design
that mated the Arrow IV to an existing battlefield recovery vehicle
Capabilities:
Veridian based the Vali on its widely successful RR-4 recovery
vehicle This cut development time drastically and allowed
engineers to focus entirely on integrating the Arrow IV launcher,
which was mounted in a simple superstructure that also housed
the crew and ammunition The Vali was accepted for limited
production mere months later, and despite competing with other,
more advanced designs, proved to be the most popular offering
SLDF crews appreciated its reliability, its ease to maintain
compared to tracked vehicles and its spacious crew compartment
Though its wheeled chassis meant it could not get everywhere that
BattleMechs or heavy armor could travel, it possessed more than
enough speed and mobility to keep up with the line of advance
Complaints voiced by Vali crews—most significantly its limited
ammunition stores—were addressed after Veridian received a fullscale
production contract in 2600
This “modern” Vali was protected by four tons of ferro-fibrous
armor, more than enough to protect the vehicle against small arms
and even counter-battery bombardment Five tons of ammunition
were provided, giving the Vali the ability to continuously maintain
fire for more than four straight minutes Most importantly, reloading
was easily accomplished via large doors in the rear of the vehicle;
a crew without access to additional equipment could load the
vehicle by hand using just the Vali’s own reloading hoist, though
a dedicated support vehicle (based on the same chassis) could cut
reloading times by a third or better by simply lifting out the empty
missile magazines and dropping fresh ones in
Deployment:
The SLDF’s goal at the turn of the twenty-seventh century was
to provide every one of its regiments a battery of Valis that could trail
the front lines to provide close fire support (a goal it could never fully
meet, though every regular army BattleMech and armor regiment
could claim an organic battery of at least two artillery pieces prior
to the Coup) This would free the much longer-ranged guns of the
divisional artillery battalions and regiments to provide concentrated
fire missions to critical zones With the massive expansion of the SLDFfollowing the
Reunification War, Veridian was guaranteed contracts
that kept the vehicle in constant production for more than half a
century, even after the debut of the Chaparral and the Padilla—two
more advanced Arrow IV carriers designed to operate on the front
lines with assault and cavalry units The Vali nonetheless remained
the most cost-effective option for most regiments, priced at less than
half the Chaparral’s cost and one-sixteenth the Padilla’s price tag
The Vali received continuous upgrades throughout the
twenty-seventh and twenty-eighth centuries, keeping it in service
throughout the SLDF’s campaign to liberate the Hegemony Given
their proximity to the front lines, Vali batteries suffered the worst
losses of any SLDF artillery units, though ammunition shortages also
regularly left Vali batteries unable to commit to battle, with quite a
few abandoned in place for the Successor States to take possession
of after Kerensky’s Exodus and the start of the Succession Wars
Variants:
The prototype Vali that debuted during the Reunification
War was largely the same as the twenty-seventh century model,
though without the additional protection of ferro-fibrous armor
and carrying just fifteen rounds in its magazine Most of these
were either retired or assigned to reserve units, where they were
eventually transferred to the militaries of the member states
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 180 XL 5.50
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 10 0.00
Control Equipment: 2.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 71 4.00
Type: Ferro-Fibrous
Armor
Value
Front: 20
R/L Side: 20
Rear: 11
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System Front 0.50
Arrow IV System Front 15.00
Guardian ECM Suite Front 1.50
Medium Laser Front 1.00
Trailer Hitch Rear 0.00
Anti-Missile System (Ammo 12) Body 1.00
Arrow IV System (Ammo 5) [Cluster] Body 1.00
Arrow IV System (Ammo 5) [Fuel-Air] Body 1.00
Arrow IV System (Ammo 10) [Non-Homing] Body 2.00
Arrow IV System (Ammo 5) [Thunder] Body 1.00
CASE Body 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: CV, SZ: 2, TMM: 2, MV: 10"w
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: AMS, ARTAIS-1, CASE, ECM, HTC, SRCH
Distribution
Name/Model: Vali Artillery Vehicle SLDFr
Technology: Inner Sphere
Tonnage: 40
Configuration: Wheeled Combat Vehicle
================================================================================
Front
1. Arrow IV System
2. Guardian ECM Suite
3. Anti-Missile System
4. Medium Laser
5. Empty
Left SideBodyRight Side
1. Empty 1. Arrow IV System (Ammo 5) [Cluster] 1. Empty
2. Arrow IV System (Ammo 5) [Fuel-Air]
3. Arrow IV System (Ammo 5) [Non-Homing]
4. Arrow IV System (Ammo 5) [Non-Homing]
5. Arrow IV System (Ammo 5) [Thunder]
6. Anti-Missile System (Ammo 12)
7. CASE
8. Empty
Rear
1. Trailer Hitch
2. Empty
Battle Value Breakdown
Name/Model: Vali Artillery Vehicle SLDFr
Technology: Inner Sphere
Tonnage: 40
Configuration: Wheeled Combat Vehicle
=========================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 71 x 2.5 x 1 177.500
Internal Structure (Standard): 16 x 1.5 x 1 (+) 24.000 = 201.500
Defensive Equipment:
Anti-Missile System (+) 32.000 = 233.500
Anti-Missile System (Ammo 12) (+) 11.000 = 244.500
Guardian ECM Suite (+) 61.000 = 305.500
Unit Type Modifier: Wheeled (*) 0.80 = 244.400
Defensive Movement Factor: +3 (*) 1.30 = 317.720
-----------------------------------------------------------------------------------------
Final Defensive Battle Rating: 317.720
=========================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------
Offensive Equipment:
Arrow IV System 240.000
Medium Laser (+) 46.000 = 286.000
Arrow IV System (Ammo 5) [Cluster] (+) 30.000 = 316.000
Arrow IV System (Ammo 5) [Fuel-Air] (+) 30.000 = 346.000
Arrow IV System (Ammo 5) [Non-Homing] (+) 30.000 = 376.000
Arrow IV System (Ammo 5) [Non-Homing] (+) 30.000 = 406.000
Arrow IV System (Ammo 5) [Thunder] (+) 30.000 = 436.000
Total Vehicle Tonnage: 40 / 2 (+) 20.000 = 456.000
Speed Factor: 8 (Flank) (*) 1.370 = 624.720
-----------------------------------------------------------------------------------------
Final Offensive Battle Rating: 624.720
=========================================================================================
Combat Vehicle Battle Value
-----------------------------------------------------------------------------------------
Defensive Battle Rating: 317.720
Offensive Battle Rating: (+) 624.720 = 942.440
-----------------------------------------------------------------------------------------
Final BattleMech Battle Value: 942
Cost Breakdown
Name/Model: Vali Artillery Vehicle SLDFr
Technology: Inner Sphere
Tonnage: 40
Configuration: Wheeled Combat Vehicle
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous) (71 pts) 4.0 x 20,000 80,000.00
Internal Structure (Standard) 4.0 x 10,000 (+) 40,000.00 = 120,000.00
Control Components 2 x 10,000 (+) 20,000.00 = 140,000.00
Engine (XL) (20,000 x 180 x 40) / 75 (+) 1,920,000.00 = 2,060,000.00
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost 2,060,000.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
Arrow IV System 450,000 (+) 450,000.00 = 550,000.00
Arrow IV System (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 550,000.00
Arrow IV System (Ammo 5) [Fuel-Air] [Empty Bin] 0 (+) 0.00 = 550,000.00
Arrow IV System (Ammo 5) [Non-Homing] [Empty Bin] 0 (+) 0.00 = 550,000.00
Arrow IV System (Ammo 5) [Non-Homing] [Empty Bin] 0 (+) 0.00 = 550,000.00
Arrow IV System (Ammo 5) [Thunder] [Empty Bin] 0 (+) 0.00 = 550,000.00
CASE 50,000 (+) 50,000.00 = 600,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 800,000.00
Medium Laser 40,000 (+) 40,000.00 = 840,000.00
Trailer Hitch 0 (+) 0.00 = 840,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 840,000.00
========================================================================================================================
Combat Vehicle Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost 2,060,000.00
Weapons and Equipment Cost (+) 840,000.00 = 2,900,000.00
Combat Vehicle Cost Multiplier 1 + (40 / 200) (*) 1.2 = 3,480,000.00
------------------------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 3,480,000.00
Dark Age (3081 - 3150)
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Star League (2470 - 2780)
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Alpha Strike Conversion
Name/Model: Vali Artillery Vehicle SLDFr
Technology: Inner Sphere
Tonnage: 40
Configuration: Wheeled Combat Vehicle
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Cruise) = 10"
Wheeled Motive Type = 10"w
Ground Target Movement Modifier at 10" is 2
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"w
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
============================================================================================================
Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 71 armor points x 1 71.000 = 71.000
Armor Factor Conversion (/) 30 = 2.367
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Final Armor Value: 2
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Convert Structure
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Standard: 16 structure points 16.000 = 16.000
Structure Conversion (/) 10 = 1.600
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with one Arrow IV System = ARTAIS-1
Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with Trailer Hitch = HTC
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Special Ability Factor [ARTAIS] 6 x 2 (Inner) (+) 12.000 = 15.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.400
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 6.480
Final DIR Round to nearest half point = 6.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 6.500 = 8.750
Unit's Final Point Value:
Offensive Value = 15.000
Defensive Value (+) 8.750 = 23.750
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 24.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 26.750
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Final Point Value: 27