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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Vali Artillery Vehicle SLDFu
Designer:           Dr. B, Banzai
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Missile Boat
Configuration:      Combat Vehicle
Era/Year:           Star League / 2600
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Unavailable
Total Cost:         1,469,500 C-Bills
Battle Value:       721

Movement Type:        Wheeled
Power Plant:          140 Fusion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Horden Ferro Plate Ferro-Fibrous with CASE
    1 Simco Mk III Arrow IV Launcher Arrow IV System
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Tordar ArgentComm 5 with Guardian ECM Suite
Targeting & Tracking: Talon Technologies MAGNUS D

    The state of the art advanced rapidly during the Reunification
    War, which saw the deployment of numerous new technologies
    retrofitted onto existing combat vehicles Those few entirely
    new designs to debut during the war were largely replaced in
    the decades following, though a handful survived the post-war
    rearmament programs to remain in service throughout the twentyseventh
    century, or longer The Vali was one of those expedient
    wartime designs that went on to claim a long service life, despite
    the appearance of more modern competitors
    The original Vali debuted during the final years of the
    Reunification War, as the SLDF was concluding its campaign in
    the Taurian Concordat, after the SLDF High Command requested a
    close support field artillery piece that mounted the Arrow IV missile
    system Veridian Dynamics, a Federated Suns-based corporation
    that had expanded into the Hegemony to take advantage of
    wartime manufacturing contracts, responded by offering a design
    that mated the Arrow IV to an existing battlefield recovery vehicle

    Veridian based the Vali on its widely successful RR-4 recovery
    vehicle This cut development time drastically and allowed
    engineers to focus entirely on integrating the Arrow IV launcher,
    which was mounted in a simple superstructure that also housed
    the crew and ammunition The Vali was accepted for limited
    production mere months later, and despite competing with other,
    more advanced designs, proved to be the most popular offering
    SLDF crews appreciated its reliability, its ease to maintain
    compared to tracked vehicles and its spacious crew compartment
    Though its wheeled chassis meant it could not get everywhere that
    BattleMechs or heavy armor could travel, it possessed more than
    enough speed and mobility to keep up with the line of advance
    Complaints voiced by Vali crews—most significantly its limited
    ammunition stores—were addressed after Veridian received a fullscale
    production contract in 2600
    This “modern” Vali was protected by four tons of ferro-fibrous
    armor, more than enough to protect the vehicle against small arms
    and even counter-battery bombardment Five tons of ammunition
    were provided, giving the Vali the ability to continuously maintain
    fire for more than four straight minutes Most importantly, reloading
    was easily accomplished via large doors in the rear of the vehicle;
    a crew without access to additional equipment could load the
    vehicle by hand using just the Vali’s own reloading hoist, though
    a dedicated support vehicle (based on the same chassis) could cut
    reloading times by a third or better by simply lifting out the empty
    missile magazines and dropping fresh ones in

    The SLDF’s goal at the turn of the twenty-seventh century was
    to provide every one of its regiments a battery of Valis that could trail
    the front lines to provide close fire support (a goal it could never fully
    meet, though every regular army BattleMech and armor regiment
    could claim an organic battery of at least two artillery pieces prior
    to the Coup) This would free the much longer-ranged guns of the
    divisional artillery battalions and regiments to provide concentrated
    fire missions to critical zones With the massive expansion of the SLDFfollowing the
    Reunification War, Veridian was guaranteed contracts
    that kept the vehicle in constant production for more than half a
    century, even after the debut of the Chaparral and the Padilla—two
    more advanced Arrow IV carriers designed to operate on the front
    lines with assault and cavalry units The Vali nonetheless remained
    the most cost-effective option for most regiments, priced at less than
    half the Chaparral’s cost and one-sixteenth the Padilla’s price tag
    The Vali received continuous upgrades throughout the
    twenty-seventh and twenty-eighth centuries, keeping it in service
    throughout the SLDF’s campaign to liberate the Hegemony Given
    their proximity to the front lines, Vali batteries suffered the worst
    losses of any SLDF artillery units, though ammunition shortages also
    regularly left Vali batteries unable to commit to battle, with quite a
    few abandoned in place for the Successor States to take possession
    of after Kerensky’s Exodus and the start of the Succession Wars

    The prototype Vali that debuted during the Reunification
    War was largely the same as the twenty-seventh century model,
    though without the additional protection of ferro-fibrous armor
    and carrying just fifteen rounds in its magazine Most of these
    were either retired or assigned to reserve units, where they were
    eventually transferred to the militaries of the member states

Equipment                                                             Mass                      
Internal Structure:                          Standard                  4.00                     
Engine:                                     140 Fusion                 7.50                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                   71                     4.00                     
    Type:                                 Ferro-Fibrous                                         

    Front:                                      20                                              
    R/L Side:                                   20                                              
    Rear:                                       11                                              

Weapons and Ammo                                            Location              Tonnage       
Arrow IV System                                               Front                15.00        
Guardian ECM Suite                                            Front                1.50         
Small Laser                                                   Front                0.50         
Trailer Hitch                                                 Rear                 0.00         
Arrow IV System (Ammo 5) [Cluster]                            Body                 1.00         
Arrow IV System (Ammo 5) [Fuel-Air]                           Body                 1.00         
Arrow IV System (Ammo 10) [Non-Homing]                        Body                 2.00         
Arrow IV System (Ammo 5) [Thunder]                            Body                 1.00         
CASE                                                          Body                 0.50         

Alpha Strike Statistics                                                    
Point Value (PV): 22
TP: CV,  SZ: 2,  TMM: 1,  MV: 8"w
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 2,  Structure (S): 2