Alpha Strike Conversion
Name/Model: Maultier Hover APC
Technology: Inner Sphere
Tonnage: 15
Configuration: Hover Combat Vehicle
=======================================================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
---------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
=======================================================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 15 (less than 40) = 1
---------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=======================================================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 9 (Cruise) = 18"
Hover Motive Type = 18"h
Ground Target Movement Modifier at 18" is 3
---------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 18"h
=======================================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
---------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0*
=======================================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
---------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0*
=======================================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
---------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=======================================================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 44 armor points x 1 44.000 = 44.000
Armor Factor Conversion (/) 30 = 1.467
---------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 1
=======================================================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------------------------------
Standard: 8 structure points 8.000 = 8.000
Structure Conversion (/) 10 = 0.800
---------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
=======================================================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 3 tons of tons of space allocated for infantry transport = IT3
Unit is a Combat Vehicle = SRCH
=======================================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.7 (Hover) = 1.700
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.700
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 4.725
Final DIR Round to nearest half point = 4.500
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 4.500 = 6.750
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 6.750 = 8.250
Agile [3 (TMM) - 1] x 0.5 (Medium) (+) 1.000 = 9.250
---------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 9