Combat Vehicle Technical Readout
Name/Model: Pershing
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Civil War / 3063
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 3,344,000 C-Bills
Battle Value: 663
Movement Type: Tracked
Power Plant: InterFus 260
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: StarSlab/1 Ferro-Fibrous with CASE
Armament:
1 Johnston Mark II Sniper
1 MainFire Point Defense Anti-Missile System
Manufacturer: Kallon Industries
Primary Factory: Kirklin
Communications: CommuTech Multi-Channel 10 with Guardian ECM Suite
Targeting & Tracking: Optisight-12
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Overview:
Imported from TRO: 3063 by Steven Satak.
The Star League Defense Force of the early 28th Century relied on the Mobile Long Tom, the
Thor and the Marksman for its artillery support. With the manufacturers for these
vehicles reduced to rubble during three hundred year?s conflict, it is not
surprising that such machines are no longer available in great quantity. Despite being
deployed far behind the front lines, time and the vagaries of war have stripped most to bare
hulks suitable only for memorials or museums.
Artillery still plays a powerful role on the battlefields of the 31st Century,
however ? even those dominated by BattleMechs. The various Houses can no longer
fill their needs with the archaic weaponry of the First Star League, and so
they have begun producing new armored fighting vehicles which duplicate most ?
but not all ? of the most effective of the Star League equipment.
The Draconis Combine-produced Sabra XIII is one example. Another is the
Federated Commonwealth?s Pershing Mobile Artillery, patterned after the
SLDF?s Marksman and updated for the modern battlefield.
Capabilities:
The Pershing is a sixty-five ton mobile platform for a Johnston Industries Mark II
Sniper artillery cannon. It carries a crew of five: the commander, driver and three
loaders. The Pershing is unusually well-protected (for its size) with over six tons of
CASE-equipped StarSlab armor, especially as it is not considered a front-line vehicle.
However, lessons learned with the Marksman demanded an extra level of protection;
engineers installed a CommuTech Guardian electronics countermeasure suite and
front-mounted Mainfire anti-missile system, ideal for fending off attacks from infantry or
battle armor that might penetrate to the rear lines.
Thus equipped, the Pershing is an ideal mobile field piece. It is capable of speeds
exceeding sixty kilometers per hour and carries two tons of special Sniper rounds onboard.
Unlike the Marksman, the turret-mounted main weapon has the flexibility to fire in any
direction while on the move: the Pershing uses this advantage to avoid return
artillery fire. As there is no major secondary weapon to coordinate, the
Marksman?s troublesome targeting system is not required.
Military planners are even now considering the dedication of fast
transports, such as converted Maxim hovercraft, to better resupply Pershing lances
when they inevitably run out of reloads.
Deployment:
As with many other new vehicles and BattleMech designs being produced at
this time, the Pershing is currently undergoing field-testing with the Eleventh
Avalon Hussars RCT. The Hussars are well acquainted with Taurian deep reconnaissance
and raiding forces. Elements of the FedCom RCT faced off against the Pleiades Hussars
recently on Midale, where the Pershing artillery inflicted heavy damage on the
Taurian?s third battalion.
There is a pressing need for mobile artillery in other regions, including the
Polymorphous Defense Zones that border the Chaos March and the newly resurgent Capellan
Confederation. Needless to say, it will be some time before sufficient numbers of the
Pershing can be produced.
Variants:
One alternate version of the Pershing exists at this time. It drops the countermeasure
suite for extra armor and moves the Mainfire Point Defense anti-missile system to the
turret. An additional small pulse laser is mounted as well for anti-personnel defense.
Such a refit is intended for more independent operations, as its defenses have
wider firing arcs and are better able to deal with enemy troops carrying missile packs.
However, this leaves the Pershing vulnerable to Artemis-guided fire from heavier opponents.
Notable MechWarriors:
Leftenant Millicent ?Millie? Davion-Parker
As can be guessed from her name, Davion-Parker is distantly related to a
Federated Commonwealth royal family. This has caused a certain amount of
resentment among her fellow officers in the Avalon Hussars, who view her assignment to a
lance of new Pershings as favoritism from the higher ranks. Such rumors only
drive this young woman harder as she fights not just to win battles, but to
maintain an appearance of integrity.
Despite the mild hostility from her peers, the ?tankers? who make up her crew
are quite fond of ?Millie?, whose rigorous high standards are leavened with a
willingness to share her knowledge of military tactics - and go ?club hopping? on
duty-free weekends.
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Equipment Mass
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Internal Structure: Standard 6.50
Engine: 260 Fusion 20.50
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 10 0.00
Control Equipment: 3.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 125 7.00
Type: Ferro-Fibrous
Armor
Value
Front: 32
R/L Side: 25
Rear: 18
Turret: 25
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Weapons and Ammo Location Tonnage
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Anti-Missile System Front 0.50
Sniper Turret 20.00
Anti-Missile System (Ammo 12) Body 1.00
CASE Body 0.50
Guardian ECM Suite Body 1.50
Sniper (Ammo 10) Body 1.00
Sniper (Ammo 10) [Copperhead] Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 32
TP: CV, SZ: 3, TMM: 1, MV: 8"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 4, Structure (S): 4
Specials: AMS, ARTS-1, CASE, ECM, SRCH, TUR(ARTS-1)
Distribution
Name/Model: Pershing
Technology: Inner Sphere
Tonnage: 65
Configuration: Tracked Combat Vehicle
=========================================================================
FrontTurret
1. Anti-Missile System 1. Sniper
2. Empty 2. Empty
Left SideBodyRight Side
1. Empty 1. Anti-Missile System (Ammo 12) 1. Empty
2. CASE
3. Guardian ECM Suite
4. Sniper (Ammo 10)
5. Sniper (Ammo 10) [Copperhead]
6. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Pershing
Technology: Inner Sphere
Tonnage: 65
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 125 x 2.5 x 1 312.500
Internal Structure (Standard): 35 x 1.5 x 1 (+) 52.500 = 365.000
Defensive Equipment:
Anti-Missile System (+) 32.000 = 397.000
Anti-Missile System (Ammo 12) (+) 11.000 = 408.000
Guardian ECM Suite (+) 61.000 = 469.000
Unit Type Modifier: Tracked (*) 0.90 = 422.100
Defensive Movement Factor: +2 (*) 1.20 = 506.520
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Final Defensive Battle Rating: 506.520
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Offensive Battle Rating
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Offensive Equipment:
Sniper 85.000
Sniper (Ammo 10) (+) 11.000 = 96.000
Sniper (Ammo 10) [Copperhead] (+) 11.000 = 107.000
Total Vehicle Tonnage: 65 / 2 (+) 32.500 = 139.500
Speed Factor: 6 (Flank) (*) 1.120 = 156.240
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Final Offensive Battle Rating: 156.240
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Combat Vehicle Battle Value
----------------------------------------------------------------------------------
Defensive Battle Rating: 506.520
Offensive Battle Rating: (+) 156.240 = 662.760
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Final BattleMech Battle Value: 663
Alpha Strike Conversion
Name/Model: Pershing
Technology: Inner Sphere
Tonnage: 65
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 65 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 125 armor points x 1 125.000 = 125.000
Armor Factor Conversion (/) 30 = 4.167
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Final Armor Value: 4
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Convert Structure
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Standard: 35 structure points 35.000 = 35.000
Structure Conversion (/) 10 = 3.500
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with one Sniper (TU) = ARTS-1
Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is a Combat Vehicle = SRCH
Unit is equipped with 1 turret mounted Sniper (TU) = TUR(ARTS-1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [ARTS] 6 x 2 (Inner) + 3 x 1 (4" AoE) (+) 15.000 = 15.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 11.200
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 12.320
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.000
Final DIR Defensive Interaction Rating (+) 12.500 = 14.500
Unit's Final Point Value:
Offensive Value = 15.000
Defensive Value (+) 14.500 = 29.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 31.500
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Final Point Value: 32