Alpha Strike Conversion
Name/Model: Armored Personnel Carrier (Tracked SRM)
Technology: Inner Sphere
Tonnage: 10
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Tracked Motive Type = 12"t
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 40 armor points x 1 40.000 = 40.000
Armor Factor Conversion (/) 30 = 1.333
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Final Armor Value: 1
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Convert Structure
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Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 1 tons of tons of space allocated for infantry transport = IT1
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.8 (Tracked) = 1.800
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.800
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 3.360
Final DIR Round to nearest half point = 3.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 3.500 = 5.000
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 5.000 = 6.500
Agile [2 (TMM) - 1] x 0.5 (Medium) (+) 0.500 = 7.000
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Final Point Value: 7