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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Doom Bee 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            5
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         177,189 C-Bills
Battle Value:       25

Movement Type:        VTOL
Power Plant:          85 Fuel Cell
Cruising Speed:       291.6 kph 
Maximum Speed:        442.8 kph 
Armor:                Standard
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    There are some weapons too horrifying to face,  and yet too terrible to use.  That describes
    the Doom Bee rather well.  Extraordinarily difficult to stop, and capable of inflicting
    significant damage if it does get within range, the only thing stopping such a weapon from
    upsetting the balance of power is the cost to man it.  Only an absolutely ruthless and
    fanatical regime could hope to even make limited use of such a machine.  And while I'm sure
    many of you will look at the Capellans,  or the Clans, or the Manei Domini as examples of
    such societies, the truth is that it still takes at least over a decade to produce a pilot.
    Or alternativly, the options for drones exists.  But that system has bottlenecks and flaws
    as well.  The equipment is expensive and prone to interference.
    The Gigerhost doesn't have those problems, and it gives us fits.

    The cornerstone of the Gigerhost's success is the ability to print organic constructs.  This
    neatly lets it bypass the limiting factor of childhood experienced by even the most
    progressive societies with their Iron Wombs and clone soilders.  There is a rather hefty
    upfront cost to produce the facility and the cell farms required,  but once set up the unit
    cost per construct is much lower then traditional humanity.  Costs are further reduced by
    producing only what is needed.  A simplified brain, eyes and ears, just enough manipulators
    to control the craft,  and a life support thorax just sufficient to keep the assembly going.
    It weights about 20 kilos.  Mostly to give it the power needed to physically control the
    craft it inhabits.
    The craft itself is as basic as you can get.  A surprisingly advanced fuel cell provides
    power to the engine and doubles as the payload.  Energy on detonation has been shown to
    ablate around 5 tons of standard armor.  The footprint is over a hundred meters in radius
    effectively making this craft a "low speed" cruise missile.

    Given their effectiveness the Gigerhost loves to use these.  There are thousands at a
    minimum on fully infested planets,  and hundreds will be sent along with a colony fleet.
    And they cause chaos out of proportion to even their nasty capabilities.  One of the systems
    at least capable of intercepting these is aerospace.  But they're evasive enough that it can
    take multiple passes just to nail one.  Extreme curtain barages from artillery parks can
    also intercede with the holy wall of flak,  but it's a losing economic battle.  The cost of
    ammo expended is greater then the cost of the target.  Even orbital assets get tied up
    attempting to swat these before they can reach the combat line.  More importantly, if your
    air cover, artillery, and ortillery are all tied up keeping these pests suppressed, they're
    not available to support tge actual battle line.

    Of course we have a drone controlled knock off version.  Considerably more expensive, slower
    and less powerful, the Combat Bee can still have a devastating effect when used in the right
    circumstances. (Alpha strike.  I originally designed it for alpha strike.  Because Booby
    traps are just kinda wrong.)

Notable MechWarriors:
    The Doom Bee is a fortunately extinct experiment in biological pest control.  Combining the
    hypergolic defence of a bombardier beetle with bee stingers to create effectively shaped
    charge harpoons.  While the experiment succeeded in creating the things, they never
    stabilized.  Once a colony started producing adults they would inevitably have one bee
    detonate in the colony causing a massive sympathetic detonation.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  0.50                     
Engine:                                    85 Fuel Cell                3.00                     
    Cruising MP:                                27                                              
    Flanking MP:                                41                                              
Heat Sinks (Single):                            1                      0.00                     
Control Equipment:                                                     0.50                     
Lift Equipment:                                                        0.50                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                   0                      0.00                     
    Type:                                    Standard                                           

    Front:                                      0                                               
    R/L Side:                                   0                                               
    Rear:                                       0                                               
    Rotor:                                      0                                               

Weapons and Ammo                                            Location              Tonnage       
Booby Trap                                                    Body                 0.50         

Alpha Strike Statistics                                                    
Point Value (PV): 36
TP: CV,  SZ: 1,  TMM: 5,  MV: 54"v
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0,  Structure (S): 1
Specials: ATMO, BT, FC, SRCH