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Units » Search » Combat Vehicles » Armored Personnel Carrier (Hover LRM)
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Design Overview |
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Combat Vehicle Technical Readout
Name/Model: Armored Personnel Carrier (Hover LRM)
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3039 Unabridged
Technology: Inner Sphere
Technology Rating: D
Tonnage: 10
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Star League / 2500
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 108,000 C-Bills
Battle Value: 193
Movement Type: Hover
Power Plant: 60 Internal Combustion
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Standard
Armament:
1 LRM 5
Manufacturer: Unknown
Primary Factory: Unknown
Communications: LongCom
Targeting & Tracking: OptiTrack Techniques
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 1.00
Engine: 60 Internal Combustion 3.00
Cruising MP: 10
Flanking MP: 15
Heat Sinks (Single): 0 0.00
Control Equipment: 0.50
Lift Equipment: 1.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 24 1.50
Type: Standard
Armor
Value
Front: 6
R/L Side: 6
Rear: 6
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
LRM 5 Front 2.00
LRM 5 (Ammo 24) Body 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 12
TP: CV, SZ: 1, TMM: 4, MV: 20"h
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 1, Structure (S): 1
Specials: EE, IF0*, SRCH
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Distribution
Name/Model: Armored Personnel Carrier (Hover LRM)
Technology: Inner Sphere
Tonnage: 10
Configuration: Hover Combat Vehicle
==========================================================
Front
1. LRM 5
2. Empty
Left Side Body Right Side
1. Empty 1. LRM 5 (Ammo 24) 1. Empty
2. Empty
Rear
1. Empty
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Battle Value Breakdown
Name/Model: Armored Personnel Carrier (Hover LRM)
Technology: Inner Sphere
Tonnage: 10
Configuration: Hover Combat Vehicle
==========================================================================
Defensive Battle Rating
--------------------------------------------------------------------------
Armor (Standard): 24 x 2.5 x 1 60.000
Internal Structure (Standard): 4 x 1.5 x 1 (+) 6.000 = 66.000
Unit Type Modifier: Hover (*) 0.70 = 46.200
Defensive Movement Factor: +4 (*) 1.40 = 64.680
--------------------------------------------------------------------------
Final Defensive Battle Rating: 64.680
==========================================================================
Offensive Battle Rating
--------------------------------------------------------------------------
Offensive Equipment:
LRM 5 45.000
LRM 5 (Ammo 24) (+) 6.000 = 51.000
Total Vehicle Tonnage: 10 / 2 (+) 5.000 = 56.000
Speed Factor: 15 (Flank) (*) 2.300 = 128.800
--------------------------------------------------------------------------
Final Offensive Battle Rating: 128.800
==========================================================================
Combat Vehicle Battle Value
--------------------------------------------------------------------------
Defensive Battle Rating: 64.680
Offensive Battle Rating: (+) 128.800 = 193.480
--------------------------------------------------------------------------
Final BattleMech Battle Value: 193
|
Cost Breakdown
Name/Model: Armored Personnel Carrier (Hover LRM)
Technology: Inner Sphere
Tonnage: 10
Configuration: Hover Combat Vehicle
======================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------
Armor (Standard) (24 pts) 1.5 x 10,000 15,000.00
Internal Structure (Standard) 1.0 x 10,000 (+) 10,000.00 = 25,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 30,000.00
Lift/Dive Equipment 1 x 20,000 (+) 20,000.00 = 50,000.00
Engine (Internal Combustion) (1,250 x 60 x 10) / 75 (+) 10,000.00 = 60,000.00
------------------------------------------------------------------------------------------------------
Total Structural Cost 60,000.00
======================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------
LRM 5 30,000 30,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 30,000.00
------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 30,000.00
======================================================================================================
Combat Vehicle Cost
------------------------------------------------------------------------------------------------------
Structural Cost 60,000.00
Weapons and Equipment Cost (+) 30,000.00 = 90,000.00
Combat Vehicle Cost Multiplier 1 + (10 / 50) (*) 1.2 = 108,000.00
------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 108,000.00
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Alpha Strike Conversion
Name/Model: Armored Personnel Carrier (Hover LRM)
Technology: Inner Sphere
Tonnage: 10
Configuration: Hover Combat Vehicle
==================================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
----------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
==================================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------------------------
Tonnage: 10 (less than 40) = 1
----------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==================================================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 10 (Cruise) = 20"
Hover Motive Type = 20"h
Ground Target Movement Modifier at 20" is 4
----------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 20"h
==================================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (+) 0.150 = 0.150
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
----------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0*
==================================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
----------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0*
==================================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
----------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0*
==================================================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------------------------------
Standard: 24 armor points x 1 24.000 = 24.000
Armor Factor Conversion (/) 30 = 0.800
----------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 1
==================================================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------------------------------
Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
----------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
==================================================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is a Combat Vehicle = SRCH
==================================================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.7 (Hover) = 1.700
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.700
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 5.400
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 5.500 = 8.000
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 8.000 = 10.500
Agile [4 (TMM) - 1] x 0.5 (Medium) (+) 1.500 = 12.000
----------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 12
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