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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Mors Vespa
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            30
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         1,520,000 C-Bills
Battle Value:       968

Movement Type:        VTOL
Power Plant:          130 Fusion
Cruising Speed:       97.2 kph  
Maximum Speed:        151.2 kph 
Armor:                Ferro-Lamellor
    10 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    As the Raven Alliance continued existing, it came to pass a new/old problem would develop,
    the Warrior Caste.  Specifically the mentality generated by a single pilot in control of
    their own mech or fighter giving a competitive edge.  That same mentality can also be seen
    rarely in light vehicle crewmen where only a single operator controls tge vehicle.  The
    Shamash being the poster child of this effect.  And while yes the Ravens could build that
    hovercraft, they much prefer to be able to fly.

    The Mors Vespa breaks convention in several ways.  First and least important it ignores the
    old clan system of naming vehicles after war gods.  Instead it's named after not so much an
    individual species as a common phenotype found on many colonized worlds, the Death Wasp. (Of
    which the Terran Murder Hornet is still ranked in the top 2% by lethality)
    The next bit of conventional wisdom being ignored is the division of labor between the two
    crew members.  The normal and sane strategy is to have one person pilot the VTOL while the
    other is in charge of weapons and networking.  Then there is the Clan way...  In this case
    piloting and gunnery are consolidated under the control of a single Warrior.  The second
    seat is then left with network communications and engineering.  Often this second crew
    member may not even be warrior Caste.  Technicians are more then adequate to the task of
    keeping the bird flying despite the warriors best efforts.
    As for the crafts capabilities, reasonably high speed is combined with a slightly absurd
    number of ER Small lasers.  Simply fitting in so many lasers largely accounts for the bulk
    of this craft.  This is also only made possible my incorporating dedicated heat management
    systems to the lasers.  These systems are prone to overload and burnout.  Fortunately
    there's a technician on hand to manage the finicky system.

Notable MechWarriors:
    Though more exotic systems were considered that could of enhanced the crafts performance,
    the extra expense was deemed unacceptable for what is essentially an attritional unit.  And
    even in accepting that losses will happen the Ravens are as thrifty as ever.  Either young
    pilots will gain the warrior mindset the Ravens are after, or a warrior too concerned with
    honor and glory will cull themself from the genepool without taking a truly expensive piece
    of equipment with them.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  3.00                     
Engine:                                     130 Fusion                 7.00                     
    Cruising MP:                                9                                               
    Flanking MP:                                14                                              
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     1.50                     
Lift Equipment:                                                        3.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                   77                     5.50                     
    Type:                                 Ferro-Lamellor                                        

    Front:                                      20                                              
    R/L Side:                                   20                                              
    Rear:                                       15                                              
    Rotor:                                      2                                               

Weapons and Ammo                                            Location              Tonnage       
10 ER Small Lasers w/ Insulator                               Front                10.00        

Alpha Strike Statistics                                                    
Point Value (PV): 40
TP: CV,  SZ: 1,  TMM: 3,  MV: 18"v
Damage: (S) 5 / (M) 5 / (L) 0
Armor (A): 3,  Structure (S): 2
Specials: ATMO, CR, ENE, SRCH