Combat Vehicle Technical Readout
Name/Model: Panzer X
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Role: Brawler
Configuration: Combat Vehicle
Era/Year: Civil War / 3063
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,482,750 C-Bills
Battle Value: 1,028
Movement Type: Tracked
Power Plant: VOX 260 Light Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Glasgow Limited Primo Ferro-Fibrous with CASE
Armament:
1 Defiance Killer Autocannon/10
2 TharHes SRM 4 w/ Artemis IV FCS
1 Surefire 444 Anti-Missile System
Manufacturer: TharHes Industries CVD
Primary Factory: Tharkad
Communications: Neil 9000 with Guardian ECM Suite
Targeting & Tracking: Cyclops Multi-Tasker 12
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Overview:
imported from TRO: 3063 by Steven Satak.
The Panzerkampfwagen X is the second armored fighting vehicle to emerge from
TharHes Industries? Combat Vehicles Division. The Lyran Military, impressed with
the Model IX assault tank, took the unusual step of soliciting a follow-up
?cruiser? tank design. TharHes soon put the finishing touches on the Panzer X
prototype.The design is undergoing field trials and will be produced in modest
numbers until Lyran High Command gets a better feel for this ?cruiser? tank?s
capabilities.
Capabilities:
Its most valuable assets are speed and mobility. A 260 light fusion engine provides the
motive power necessary to move a sixty-five ton tracked vehicle swiftly across
almost any terrain. With a top speed of 65 km/h, the Panzer X?s role is much like that
of the cavalry of ancient Terra, acting as ?shock? units as they outmaneuver slower
armor and quickly exploit weak points in a fluid front.
In an age of Streak launchers and LB-X cannons, the Panzer X would appear to
be hopelessly dated. However, experienced commanders recognize the strength of
the Defiance autocannon and TharHes SRM racks ? flexibility as embodied in specialized
munitions. The main gun can fire everything from armor piercing to precision
ammunition and its spacious ammo bays are designed to accommodate these unique rounds.
Backing the main gun are two TharHes 4-tube short-range missile systems with
Artemis IV fire control. These launchers can use Artemis, incendiary, fragmentation
or standard missiles based on mission requirements. A further bonus is
that such weapons are easier to service and replace, requiring fewer man-hours of service
and training.
Unlike older Cruiser tanks, the Panzer X does not sacrifice protection for weaponry or
speed. Cloaked in ten and a half tons of advanced armor and equipped with the
Surefire 444, this war machine can engage the enemy and move on to the next target
with relative impunity. An electronic countermeasure suite grants a final measure of
protection to the vanguard of a 31st century tank battalion.
Deployment:
The first Panzer X?s were sent to Militia regiments throughout the
Alliance. This is an uncommon move, as elite units on the front lines typically
handle ?shakedown? missions. However, Landgrave Wellby himself is said to have
petitioned House Steiner for this initial deployment. His reasoning was sound;
the Panzer X is effective against ?Mech-equipped forces, but really comes into its own
when used against enemy armor and infantry. Many garrisons are assigned only a few
BattleMechs, and such local commands stand to benefit most from the Panzer X.
Long accustomed to receiving cast-off gear from better-equipped units, Militia
regiments are understandably enthusiastic about testing the new vehicles. The
Panzer X is proving to be versatile, deployed in lance formations to take
advantage of its flexibility. While critics dismiss the distribution as a
publicity stunt, the concept of a cruiser tank has proven popular with militia
commanders, who defend their enthusiasm by referring to recent events on Bolan as
evidence.
There, the redeployed Dixie CTM defended against a landing by the elite Third
Crucis Lancers. A combined force of Militia Panzer Xs and BattleMechs inflicted
heavy casualties on the Lancers? third battalion at their LZ, reducing it to company
strength.
Variants:
A few field refits have been observed. The so-called ?X6? trades its TharHes Blue missile
systems for the larger TharHes Maxi SRM-6 pack. The tradeoff involves fewer reloads, so it
is unlikely that this version will become popular. A more promising ?XB?
variant replaces the Guardian ECM with a Beagle Active Probe. Useful for detecting
hidden enemies, this version may begin production once the Panzer X
encounters battle armor. Finally, the Panzer X may share the ?Panzerkampfwagen?
designation with the Model IX, but there are no real plans for a unified series of vehicles
and so far these two tanks have only the name and manufacturer in common.
Notable MechWarriors:
Sayakbai Kokobaev, Aziz Bagishev, Asambek Kulov, Guljan Musuralieva and Bermet Aitmatova
These crewmembers trace their ancestry to the nomadic peoples of Terra?s Central Asia. As
descendants of the proud horseman of the steppes, they are perfectly at home in a
cruiser tank. They are renowned in the Koniz PTM for their proud displays of cultural
heritage. When camped for the night on field maneuvers, they do not sleep in
standard Lyran military tents, preferring instead to live in the yurts of their ancestors.
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Equipment Mass
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Internal Structure: Standard 6.50
Engine: 260 Light Fusion 16.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 10 0.00
Control Equipment: 0.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 188 10.50
Type: Ferro-Fibrous
Armor
Value
Front: 45
R/L Side: 39
Rear: 25
Turret: 40
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Weapons and Ammo Location Tonnage
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Anti-Missile System Turret 0.50
Autocannon/10 Turret 12.00
2 SRM 4 w/ Artemis IV FCS Turret 4.00
Anti-Missile System (Ammo 12) Body 1.00
Autocannon/10 (Ammo 20) Body 2.00
Autocannon/10 (Ammo 10) [Precision] Body 2.00
CASE Body 0.50
Guardian ECM Suite Body 1.50
SRM 4 (Ammo 25) [Artemis IV] Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 30
TP: CV, SZ: 3, TMM: 1, MV: 8"t
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 6, Structure (S): 4
Specials: AC1/1/-, AMS, CASE, ECM, SRCH, TUR(3/3/-, AC1/1/-, AMS)
Distribution
Name/Model: Panzer X
Technology: Inner Sphere
Tonnage: 65
Configuration: Tracked Combat Vehicle
===========================================================================================
FrontTurret
1. Empty 1. Autocannon/10
2. Anti-Missile System
3. SRM 4
4. SRM 4
5. Empty
Left SideBodyRight Side
1. Empty 1. CASE 1. Empty
2. Guardian ECM Suite
3. Autocannon/10 (Ammo 5) [Precision]
4. Autocannon/10 (Ammo 5) [Precision]
5. Autocannon/10 (Ammo 10)
6. Autocannon/10 (Ammo 10)
7. Anti-Missile System (Ammo 12)
8. SRM 4 (Ammo 25) [Artemis IV]
9. Empty
Rear
1. Empty
Alpha Strike Conversion
Name/Model: Panzer X
Technology: Inner Sphere
Tonnage: 65
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 65 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
SRM 4 w/ Artemis IV FCS (TU) (+) 0.600 = 0.600
SRM 4 w/ Artemis IV FCS (TU) (+) 0.600 = 1.200
Autocannon/10 (TU) (+) 1.000 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 4 w/ Artemis IV FCS (TU) (+) 0.600 = 0.600
SRM 4 w/ Artemis IV FCS (TU) (+) 0.600 = 1.200
Autocannon/10 (TU) (+) 1.000 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 188 armor points x 1 188.000 = 188.000
Armor Factor Conversion (/) 30 = 6.267
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Final Armor Value: 6
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Convert Structure
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Standard: 35 structure points 35.000 = 35.000
Structure Conversion (/) 10 = 3.500
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC1/1/-
Unit is equipped with Anti-Missile System (TU) = AMS
Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(3/3/-)
Unit is equipped with turret mounted Autocannons = TUR(AC1/1/-)
Unit is equipped with a turret mounted Anti-Missile System = TUR(AMS)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.8 (Tracked) = 10.800
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.800
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 16.280
Final DIR Round to nearest half point = 16.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.000
Final DIR Defensive Interaction Rating (+) 16.500 = 18.500
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 18.500 = 27.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 29.500
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Final Point Value: 30