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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Tercio A
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      OmniVehicle
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         4,548,750 C-Bills
Battle Value:       1,203

Movement Type:        Tracked
Power Plant:          GM Powercell 320 Fuel Cell
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                StarSlab/3 Ferro-Fibrous
    1 LRM 15
    1 Autocannon/5
    1 SRM 6
    3 Machine Guns
Manufacturer:         Defiance Industries, General Motors, StarCorps Industries
    Primary Factory:  Hesperus II (DI), Kathil (GM), New Valencia (GM), Salem (GM), Crofton (SCI)
Communications:       Neil 6000
Targeting & Tracking: Sync-Tracker (39-42071)

    Design based on the Patton Heavy OmniTank by Vallas from Technical Readout: 3024 Tell The
    World That We Tried. Many details (such as year, design background, name etc) changed to
    import the design to "canon" Battletech, as the source is an Alternate Universe with
    different tech progression. Credit for design remains with Vallas.

    Variant Naming List from Patton Heavy OmniTank by Vallas from Technical Readout: 3024 Tell
    The World That We Tried.
    A - All-Purpose; A variety of weapons suitable for
    answering any foreseeable
    B - Brawler; A weapon battery consisting of mid-
    ranged weapons
    C - Juggernaut; Weaponry selected for maximum
    concentration of damage
    D - Missile Support; Long-Range missiles and other
    tactical indirect-fire systems
    E - Skirmisher; A bracket-fire setup, a
    combination of long and short range
    F - Striker; A short-range weapon array
    G - Sniper; Long-range direct-fire weapons
    H - Air Defense; Primary weapons selected for AA
    purposes; LBX, Flak Ammo ACs, etc
    I - Melee; Melee weapons, otherwise as Skirmisher
    J - Artillery; Carrying an artillery weapon and
    25+ units of fire
    K - Electronic Warfare; Sensor, ECM, Command
    Console, TAG, according to chassis
    L - Hostile Environment (Planetary)
    M - Hostile Environment (Submarine)
    N - Hostile Environment (Orbital)
    O - A, but Jump Capable
    P - B, but Jump Capable
    Q - C, but Jump Capable
    R - D, but Jump Capable
    S - E, but Jump Capable
    T - F, but Jump Capable
    U - G, but Jump Capable
    V - H, but Jump Capable
    W - I, but Jump Capable
    X - J, but Jump Capable
    Y - K, but Jump Capable
    Z - L, but Jump Capable

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.00                     
Engine:                                   320 Fuel Cell               27.00                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            1                      0.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.00                     
Armor Factor:                                  268                    15.00                     
    Type:                                 Ferro-Fibrous                                         

    Front:                                      60                                              
    R/L Side:                                   55                                              
    Rear:                                       42                                              
    Turret:                                     56                                              

Weapons and Ammo                                            Location              Tonnage       
Machine Gun                                                   Front                0.50         
Autocannon/5                                                 Turret                8.00         
LRM 15                                                       Turret                7.00         
2 Machine Guns                                               Turret                1.00         
SRM 6                                                        Turret                3.00         
Autocannon/5 (Ammo 20)                                        Body                 1.00         
LRM 15 (Ammo 16)                                              Body                 2.00         
Machine Gun (Ammo 100)                                        Body                 0.50         
SRM 6 (Ammo 15)                                               Body                 1.00         

Alpha Strike Statistics                                                    
Point Value (PV): 35
TP: CV,  SZ: 4,  TMM: 1,  MV: 8"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 9,  Structure (S): 4
Specials: FC, IF1, OMNI, SRCH, TUR(3/3/2, IF1)