Alpha Strike Conversion
Name/Model: Hetzer Wheeled Assault Gun (Scout)
Technology: Inner Sphere
Tonnage: 40
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Wheeled Motive Type = 8"w
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/20 (+) 2.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/20 (+) 2.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
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Final Armor Value: 3
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Convert Structure
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Standard: 16 structure points 16.000 = 16.000
Structure Conversion (/) 10 = 1.600
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC2/2/-
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with Remote Sensor Dispenser = RCN
Unit is equipped with one Remote Sensor Dispenser = RSD1
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Wheeled) = 5.100
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.100
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 7.810
Final DIR Round to nearest half point = 8.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 8.000 = 9.000
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 9.000 = 15.000
Force Bonus [RCN] Recon (+) 2.000 = 17.000
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Final Point Value: 17