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                 BattleMech Technical Readout

Name/Model:         Straznik (Guard) PZM-9
Designer:           Raven!
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Quad BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         3,220,650 C-Bills
Battle Value:       566

Chassis:              Standard
Power Plant:          140 Internal Combustion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The PZM-9 "Stra?nik" is a light mech produced by the Polania Republic. A swift and agile
    infantry hunter, it is armed with turret mounted machine guns allowing it to move quickly
    and threaten any region.

    Mechs have been a menace to infantry since they entered the theater of war, and one that can
    appear suddenly and hose down a squad with lead with little warning is no less a terror. The
    Stra?nik is a light and mobile anti-infantry mech that excels in rapidly taking down
    soldiers. It has a tall, can-shaped body atop four mechanical, spindly, spider-like legs
    which allow it to easily scuttle forwards, sideways, or backwards with no loss in speed and
    surprising stability. The head can rotate independent of the lower torso, and mounts a pair
    of twin-linked machine guns.
    Its head being able to rotate the guns' firing arcs independently of its legs means the mech
    is able to shoot and walk simultaneously in any direction, making it great at ambushing
    isolated squads. It can fire as it flees, making pursuits by infantry costly, or kite
    enemies with drive-by attacks. It is one of the fastest units deployed by Polania after the
    PZM-16 "Zó?w," infantry units, and the PZM-7 "Smialy."
    The mobility of this unit, however, comes with the disadvantage of light armor. This coupled
    with its relatively short range and inability to combat armor leaves it vulnerable to
    anti-mech units like field guns and medium-armored mechs, while groups of gunner infantry
    can bring it down with concentrated fire particularly from behind. Stra?niks operate best in
    small packs working together with bigger and stronger units, rapidly responding to infantry
    threats coming from the flanks and softening up entrenched squads with withering machine gun
    fire. It is also good for raiding and harassing the enemy with its mobility. If attacked by
    these units, gunners and field guns will make short work of it before it can get away.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  3.50                     
Engine:                              140 Internal Combustion          10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            3                      3.00                     
Gyro:                                        Compact                   3.00                     
Cockpit:                                  Torso-Mounted                4.00                     
Armor Factor:                                  127                     8.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             18       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Front Leg:                      8             16       
    R/L Rear Leg:                       8             16       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Machine Guns                                          H (T)               2          1.00             
Machine Gun (Ammo 400)                                    H                 2          2.00             
Head Turret                                               CT                1          0.50             

Alpha Strike Statistics                                             
Point Value (PV): 11
TP: BM,  SZ: 1,  TMM: 1,  MV: 8"
Damage: (S) 0* / (M) 0 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: EE, TUR(0*/-/-)