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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Salamander PPR-5T
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3060
                    Record Sheets: 3055 Upgrades Unabridged
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3056
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         20,448,420 C-Bills
Battle Value:       1,589

Chassis:              Endo Steel
Power Plant:          400 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
    3 LRM 15s
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    "Radical designs for radical times" is the slogan that hangs on the wall of the PPR-5S
    Salamander production line at the Defiance Industries plant on Hesperus II. By removing the
    appropriate actuators in the 'Mech's left arm, a third LRM-20 rack was installed, giving the
    machine a strange, bulging appearance.

    The Salamander weighs 80 tons and is as fast as most 'Mechs in its class. The 'Mech can
    achieve a maximum speed of 65 kph but cannot jump. Because of its role in a combat setting,
    however, movement is actually a secondary concern.
    The radical design of the torso houses two of the three LRM-20 racks that promise to
    wreak utter devastation upon an enemy. Each launcher has three tons of ammunition for a
    total of 18 volleys.

    Presently, only nine Salamander assault 'Mechs have been produced by Defiance Industries.
    The remaining 'Mechs in the initial order will be finished within six months. The production
    of the oddly shaped machine is somewhat slower than normal, primarily because of the unusual
    arm infrastructure.
    The nine produced so far have been assigned predominantly in areas near the Jade Falcon
    Occupation Zone border with the Federated Commonwealth. This is apparently a precaution, in
    case of future hostilities in these areas.
    Needless to say, several variants to this radical 'Mech design have been suggested. The
    most obvious would substitute the left-arm LRM with an SRM rack for close-in fire support.
    The additional tonnage could be dedicated to heat sinks and additional ammunition for the
    remaining missile racks. Other ideas include removal of the LRM rack in favor of upgrading
    the two medium lasers to medium pulse lasers, increasing speed by upgrading the engine, or
    installing a large pulse laser at the additional cost of the medium lasers. No variants are
    in the field at this time.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             33       
    Center Torso (rear):                               8       
    R/L Torso:                         17             25       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             24       
    R/L Leg:                           17             28       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Small Lasers                                            CT                2          1.00             
CASE                                                      RT                1          0.50             
LRM 15                                                    RT                3          7.00             
LRM 15 (Ammo 24)                                          RT                3          3.00             
CASE                                                      LT                1          0.50             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 24)                                          LT                3          3.00             
LRM 15                                                    LA                3          7.00             

Alpha Strike Statistics                                             
Point Value (PV): 42
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 3 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASE, IF3, LRM1/3/3