BattleMech Technical Readout
Name/Model: Salamander PPR-5T
Designer: Catalyst Game Labs
Source(s): Record Sheets: Jihad
Record Sheets: 3060
Record Sheets: 3055 Upgrades Unabridged
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3056
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 20,448,420 C-Bills
Battle Value: 1,589
Chassis: Endo Steel
Power Plant: 400 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
3 LRM 15s
2 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
"Radical designs for radical times" is the slogan that hangs on the wall of the PPR-5S
Salamander production line at the Defiance Industries plant on Hesperus II. By removing the
appropriate actuators in the 'Mech's left arm, a third LRM-20 rack was installed, giving the
machine a strange, bulging appearance.
Capabilities:
The Salamander weighs 80 tons and is as fast as most 'Mechs in its class. The 'Mech can
achieve a maximum speed of 65 kph but cannot jump. Because of its role in a combat setting,
however, movement is actually a secondary concern.
The radical design of the torso houses two of the three LRM-20 racks that promise to
wreak utter devastation upon an enemy. Each launcher has three tons of ammunition for a
total of 18 volleys.
Deployment:
Presently, only nine Salamander assault 'Mechs have been produced by Defiance Industries.
The remaining 'Mechs in the initial order will be finished within six months. The production
of the oddly shaped machine is somewhat slower than normal, primarily because of the unusual
arm infrastructure.
The nine produced so far have been assigned predominantly in areas near the Jade Falcon
Occupation Zone border with the Federated Commonwealth. This is apparently a precaution, in
case of future hostilities in these areas.
Variants
Needless to say, several variants to this radical 'Mech design have been suggested. The
most obvious would substitute the left-arm LRM with an SRM rack for close-in fire support.
The additional tonnage could be dedicated to heat sinks and additional ammunition for the
remaining missile racks. Other ideas include removal of the LRM rack in favor of upgrading
the two medium lasers to medium pulse lasers, increasing speed by upgrading the engine, or
installing a large pulse laser at the additional cost of the medium lasers. No variants are
in the field at this time.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 400 XL 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 33
Center Torso (rear): 8
R/L Torso: 17 25
R/L Torso (rear): 6
R/L Arm: 13 24
R/L Leg: 17 28
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
CASE RT 1 0.50
LRM 15 RT 3 7.00
LRM 15 (Ammo 24) RT 3 3.00
CASE LT 1 0.50
LRM 15 LT 3 7.00
LRM 15 (Ammo 24) LT 3 3.00
LRM 15 LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM, SZ: 4, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 3 / (L) 3, OV: 0
Armor (A): 7, Structure (S): 4
Specials: CASE, IF3, LRM1/3/3
Distribution
Name/Model: Salamander PPR-5T
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.LRM 15 4. Endo Steel 4. Hand Actuator
5.LRM 15 5. Sensors 5. Endo Steel
6.LRM 15 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Roll Again 2. Endo Steel
3. Roll Again 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.LRM 15 4. Gyro 4.LRM 15
5.LRM 15 5. Gyro 5.LRM 15
6.LRM 15 6. Gyro 6.LRM 15
1. LRM 15 (Ammo 8) 1. Gyro 1. LRM 15 (Ammo 8)
2. LRM 15 (Ammo 8) 2. XL Engine 2. LRM 15 (Ammo 8)
3. LRM 15 (Ammo 8) 3. XL Engine 3. LRM 15 (Ammo 8)
4. CASE 4. XL Engine 4. CASE
5. Roll Again 5. Small Laser 5. Roll Again
6. Roll Again 6. Small Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Really fast for a 80 ton missile boat now and still with some substantial armor for its mission profile.
It lost some of its vital missile firepower though and its defensive weaponry is a farce!
Its speed will be useful in a more active role but still i would prefer the -5S too.
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Member Review - DarkAdder : 03-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
You know, for 80 tons, I expected a bit more than just a bunch of LRM racks. Heck, the Naginata weighs a mere 5 tons more and has space for an ER PPC.
The speed is very good for a mech of its weight, though the presence of ammo in torsos with XL engines makes me cringe. CASE or not, one ammo explosion and this thing is headed for the scrapyard.
The armor is okay. This thing will take a licking and keep on ticking, but cant stand up to outrageous ammounts of abuse.
The weapons....where to start.
Well, being able to toss 45 LRMs into the sky is pretty amazing. What would have been even better would be to have Artemis for each launcher. The LRMs are fairly well supplied with ammo, but not so much as to make ammo explosions Really Impressive.
The lasers make me wince. If someone has gotten close enough that you have to rely on the lasers for defense, you did something wrong. It also means theres a 3 or 4 hex 'gap' between the minimum range of the LRMs and the maximum range of the lasers. A fast mech, well, faster than this mech, could exploit that. Hanging just close enough to give you lousy numbers to hit, while staying out of range of the lasers.
This is deffinitely a fire support mech, bordering on artillery from the ammount of possible damage it can do. Dont even joke about going into close combat with this. It just aint gonna live.
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Member Review - mud : 04-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Well, this is certainly interesting. It's a Trebuchet on steroids.
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Member Review - Wanallo : 03-May-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Not as good as the 5S but still a good support mech, still has wasted space with the CASE though, drop them and the two small lasers for small ERs.
Tip: If you need to use the lasers, your way to close!
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Member Review - Steel-Scorpion : 04-Dec-2003 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This machine is good as far as Inner-sphere support mechs go. I would use this machine to lend fire support to my quads.
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