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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Rakshasa MDG-1B
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3060
                    Record Sheets: 3055 Upgrades Unabridged
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3056
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         18,383,750 C-Bills
Battle Value:       1,748

Chassis:              Endo Steel
Power Plant:          375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
    2 Large Lasers
    2 LRM 10 w/ Artemis IV FCS
    1 Medium Pulse Laser
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Since the Inner Sphere's first look at an OmniMech on The Rock in 3049, 'Mech designers have
    marveled at the design excellence of the so-called Mad Cat. Few could believe that the
    firepower of a Marauder and a Catapult could be combined on one chassis, and still move at a
    33 percent higher speed. NAIS technicians and students have been laboring for more than five
    years to emulate the Mad Cat's design profile. A recent breakthrough has produced a
    masterpiece of design, the Rakshasa, so named for the mythical creature than mimicked its
    adversaries' appearance and skills.

    Whether because of, or in spite of, the tight security around the Rakshasa project, rumors
    abound that the "breakthrough" that led to the final design came from analysis of a captured
    Clan Mad Cat. No matter what the truth, the Rakshasa is an amazing product of years of
    development. Built on a heavily modified GM Marauder chassis, the 'Mech uses endo steel
    technology to strengthen and lighten the skeleton.
    After long debate, the designers chose to focus on firepower rather than safety. They
    eliminated the plans for CASE to make room for Artemis IV fire-control processors. These
    sensors provide the two Federated 10-shot missile LRM packs with unmatched accuracy and
    tight shot grouping. It is hoped that this accuracy will make up for the smaller launchers,
    since Clan LRM racks are considerably lighter.
    The Rakshasa's "bite" comes from two arm-mounted ExoStar ER large lasers, each of which
    is supplemented by a Martell medium laser for additional short-range fire-power. The muzzles
    of these weapons are recessed into the 'Mech's forearms, allowing the pilot to engage in
    hand-to- hand combat without damaging the laser's optics and emitters. A single Martell
    medium pulse laser rounds out the Rakshasa's armaments, making it a virtual double of its
    parent design.
    Field testing and simulation show that while the Rakshasa's mission profile matches that
    of the Mad Cat, its weapon range and firepower are clearly inferior to the Clan design.
    Despite this shortcoming, the Rakshasa remains a formidable heavy 'Mech, with superior
    accuracy, speed, and maneuverability.
    One of the few drawbacks of this otherwise excellent design is that the paired ER lasers
    generate excessive heat. The problem can be corrected by replacement with standard large
    lasers, a variation suggested as a relatively simple field upgrade.

    General Motors has just begun full production of the Rakshasa, expecting to send four out by
    the end of the year, and six each year thereafter. Initial shipments are designated to the
    Tenth Lyran Guards RCT at Ft. London. Because this unit is not only in an extremely
    important tactical location, but also commanded by Victor Steiner' Davion himself, the
    Rakshasa should get quite a workout once it arrives.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  206                    11.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             32       
    Center Torso (rear):                               9       
    R/L Torso:                         16             22       
    R/L Torso (rear):                                  7       
    R/L Arm:                           12             21       
    R/L Leg:                           16             28       

Weapons and Ammo                                       Location          Critical     Tonnage   
LRM 10 w/ Artemis IV FCS                                  RT                2          5.00             
LRM 10 (Ammo 12) [Artemis IV]                             RT                1          1.00             
LRM 10 w/ Artemis IV FCS                                  LT                2          5.00             
LRM 10 (Ammo 12) [Artemis IV]                             LT                1          1.00             
Medium Pulse Laser                                        LT                1          2.00             
Large Laser                                               RA                2          5.00             
Medium Laser                                              RA                1          1.00             
Large Laser                                               LA                2          5.00             
Medium Laser                                              LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 45
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 4 / (M) 5 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: IF1