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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ogre ((Bill Kropp's Mech)) OGR-3E
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         17,614,920 C-Bills
Battle Value:       1,655

Chassis:              Standard
Power Plant:          320 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Autocannon/20
    2 Large Lasers
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Capabilities:
    The Ogre is an assault Mech that is in its environment in close assaults and urban
    environments. It has the armor to do it, and the weapons to blast even the strongest points
    of a BattleMech, vehicle, or installation. The speed of the Mech allows it to keep up with
    most heavies, assaults, and some mediums.
    The biggest advantage of this Mech is its ability to fire all it's weapons at once and
    remain cool.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                       320 XL                  11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  241                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             39       
    Center Torso (rear):                              11       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             24       
    R/L Leg:                           17             33       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        CT                2          1.50             
Autocannon/20 (Ammo 25)                                   RT                5          5.00             
CASE                                                      RT                1          0.50             
Large Laser                                               RT                2          5.00             
Large Laser                                               LT                2          5.00             
Autocannon/20                                             RA                10        14.00             
2 Medium Lasers                                           LA                2          2.00             

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Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: AC2/2/-, CASE, ECM