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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marauder II MAD-5M (Warlord)
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3085
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,380,000 C-Bills
Battle Value:       1,841

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Light Ferro-Fibrous
    4 Large VSP Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    A refit of the Marauder MAD-5M to allow it to excel in an urban environment, the ?Warlord?
    specification replaces all weaponry and equipment with four Large VSP Lasers, 20 Double Heat
    Sinks  and a C3 Slave unit. The huge lasers can shred enemy ?Mechs, especially those lacking
    close-range firepower - with the Warlord able to cripple enemy Assault ?Mechs that stray
    within its optimal range of 120 metres. Since the Warlord wants to be so close to its
    targets, it carries a C3 Slave to relay the targeting information it gains to friendly C3
    linked units.

    Due to its lack of jump jets, the Warlord is best suited to an ambush role or to defending a
    vital road or strategic point, similarly to an Annihilator.

    For units not using C3, a TAG is often used instead of the C3 Slave.

Equipment                                                             Mass                      
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         20 [40]                  10.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  305                    18.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

Weapons and Ammo                                       Location          Critical     Tonnage   
C3 Slave                                                  H                 1          1.00             
2 Large VSP Lasers                                        RA                8         18.00             
2 Large VSP Lasers                                        LA                8         18.00             

Alpha Strike Statistics                                             
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 3 / (L) 0,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: C3S, ENE, MHQ1