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                 BattleMech Technical Readout

Name/Model:         Wolfhound WLF-4xe
Designer:           Numoth
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3052
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,966,180 C-Bills
Battle Value:       915

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph [151.2 kph]
Jump Jets:            Standard
    Jump Capacity:    240 meters
Armor:                Durallex Medium
Armament:             
    2 Medium Pulse Lasers
    2 Small Lasers
    1 Flamer
Manufacturer:         Arc-Royal MechWorks, TharHes Industries
    Primary Factory:  Arc-Royal (ARMW), Tharkad (THI)
Communications:       O/P Com-22/H47
Targeting & Tracking: Digital Scanlok 347

================================================================================================
Overview:
    Both the Kell Hounds and Wolf's Dragoons have had great success with the Wolfhound.  Though
    produced by one of the most respected BattleMech factories in Steiner space, this design was
    not approved for use by Lyran or Davion units until after the Fourth Succession War.  It was
    almost as if the two mercenary units were doing field tests for Katrina Steiner.  If the
    Fourth Succession War was a test for the 'Mech, the Wolfhound passed with flying colors,
    defeating Kurita Panthers on numerous occasions.
    
    The Federated Commonwealth has since reacted with enthusiasm, ordering major increases
    in production.  The Tharkad factory has, however, slowed in the last six months to allow
    retooling to fit the Wolfhound with recovered technology.  Though it retains the Defiance
    B3M Medium Lasers, a Cyclops XII Extended-Range Large Laser replaces the Setanta Heavy
    Laser.
    
    Perhaps the most significant change in the new WLF-2 model is the use of double heat
    sinks.  Though most light 'Mechs have little problem with heat, the Wolfhound's reliance on
    laser weapons made it more vulnerable than most.  Star League technology provided the answer
    in double heat sinks, which the Wolfhound is the lightest 'Mech to employ.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                              12 [14]                                            
    Jumping MP:                                 8                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             12       
    Center Torso (rear):                               3       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6             11       
    R/L Leg:                            8             11       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    H                 1          1.00             
2 Jump Jets                                               CT                2          1.00             
3 Jump Jets                                               RT                3          1.50             
Small Laser                                               RT                1          0.50             
3 Jump Jets                                               LT                3          1.50             
Small Laser                                               LT                1          0.50             
2 Medium Pulse Lasers                                     RA                2          4.00             
Hatchet                                                   LA                3          3.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"j
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 1
Armor (A): 3,  Structure (S): 2
Specials: ENE, MEL, TSM