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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Rakshasa MDG-221
Designer:           Redshirt
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            75
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         20,317,500 C-Bills
Battle Value:       1,759

Chassis:              Endo Steel
Power Plant:          375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    2 Large VSP Lasers
    2 LRM 10s (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Since the Inner Sphere's first look at an OmniMech on The Rock in 3049, 'Mech designers have
    marveled at the design excellence of the so-called Mad Cat. Few could believe that the
    firepower of a Marauder and a Catapult could be combined on one chassis, and still move at a
    33 percent higher speed. NAIS technicians and students have been laboring for more than five
    years to emulate the Mad Cat's design profile. A recent breakthrough has produced a
    masterpiece of design, the Rakshasa, so named for the mythical creature than mimicked its
    adversaries' appearance and skills.

Capabilities:
    Whether because of, or in spite of, the tight security around the Rakshasa project, rumors
    abound that the "breakthrough" that led to the final design came from analysis of a captured
    Clan Mad Cat. No matter what the truth, the Rakshasa is an amazing product of years of
    development. Built on a heavily modified GM Marauder chassis, the 'Mech uses endo steel
    technology to strengthen and lighten the skeleton.
    
    After long debate, the designers chose to focus on firepower rather than safety. They
    eliminated the plans for CASE to make room for Artemis IV fire-control processors. These
    sensors provide the two Federated 10-shot missile LRM packs with unmatched accuracy and
    tight shot grouping. It is hoped that this accuracy will make up for the smaller launchers,
    since Clan LRM racks are considerably lighter.
    
    The Rakshasa's "bite" comes from two arm-mounted ExoStar ER large lasers, each of which
    is supplemented by a Martell medium laser for additional short-range fire-power. The muzzles
    of these weapons are recessed into the 'Mech's forearms, allowing the pilot to engage in
    hand-to- hand combat without damaging the laser's optics and emitters. A single Martell
    medium pulse laser rounds out the Rakshasa's armaments, making it a virtual double of its
    parent design.
    
    Field testing and simulation show that while the Rakshasa's mission profile matches
    that of the Mad Cat, its weapon range and firepower are clearly inferior to the Clan design.
    Despite this shortcoming, the Rakshasa remains a formidable heavy 'Mech, with superior
    accuracy, speed, and maneuverability.

Deployment:
    General Motors has just begun full production of the Rakshasa, expecting to send four out by
    the end of the year, and six each year thereafter. Initial shipments are designated to the
    Tenth Lyran Guards RCT at Ft. London. Because this unit is not only in an extremely
    important tactical location, but also commanded by Victor Steiner' Davion himself, the
    Rakshasa should get quite a workout once it arrives.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  197                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             26       
    Center Torso (rear):                               6       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
LRM 10 (C)                                                RT                1          2.50             
LRM 10 (Ammo 24) (C)                                      RT                2          2.00             
Jump Jet                                                  LT                1          1.00             
LRM 10 (C)                                                LT                1          2.50             
Large VSP Laser                                           RA                4          9.00             
Large VSP Laser                                           LA                4          9.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 3 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: CASE, IF1, LRM1/1/1