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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Vidofnir (Nidhogg) B
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,949,792 C-Bills
Battle Value:       1,750

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous with CASE II
Armament:             
    2 Plasma Rifles
    2 Medium Pulse Lasers
    2 MML 3s
    2 Small X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Warhammer is a legendary machine, one that has been the chosen ride of many of the best
    pilots the Inner Sphere has ever seen. The Hellbringer, one of the harbingers of the wrath
    of the Jade Falcons during the early days of the Clan Invasion. It was only natural someone
    would eventually try to merge the two together into a terrifying new omnimech. As such, the
    Nidhogg (designed as Vidofnir for the Inner Sphere market) was born, ready to wade into the
    32nd century.
    
    The Nidhogg was the brainchild of the collaboration between the new Falcons, D&K Creation
    Studios, and a certain four mercenary companies. Designed as a reliable, cost effective
    omnimech that could pack one hell of a punch, the Nidhogg uses elements from both the
    Hellbringer and Warhammer for ease of repair. Keeping to a very simple construction it uses
    only using endo steel as a weight saving measure, with 11.5 tons of ferro-fibrous armor
    provide maximum protection for its size. While it may not be the fastest 'Mech on the field,
    moving at a stable 64 km/h, its reliability coupled with 32 pods of open space ensure it has
    a very good niche as an anchor on the battlefield.

Capabilities:
    The B configuration of the Vidofnir is also built using Inner Sphere technology for all of
    its weapon systems: a pair of Plasma Rifles are split between the arms, with a medium pulse
    laser and a Small X-Pulse laser in each side torso. For extra support, twin MML3s fed by two
    tons of CASE II protected ammunition have been added to the right torso. Five extra
    heatsinks do an adequate job at keeping this Vidofnir cool in most situations.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       16 [32] (C)                 6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  217                    11.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             36       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Plasma Rifle (Ammo 10)                                    CT                1          1.00             
CASE II                                                   RT                1          1.00             
2 MML 3s                                                  RT                4          3.00             
MML 3 (Ammo 33) [SRM]                                     RT                1          1.00             
MML 3 (Ammo 40) [LRM]                                     RT                1          1.00             
Medium Pulse Laser                                        RT                1          2.00             
Small X-Pulse Laser                                       RT                1          1.00             
Medium Pulse Laser                                        LT                1          2.00             
Small X-Pulse Laser                                       LT                1          1.00             
Plasma Rifle                                              RA                2          6.00             
Plasma Rifle (Ammo 10)                                    RA                1          1.00             
Plasma Rifle                                              LA                2          6.00             
Plasma Rifle (Ammo 10)                                    LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 0*,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: CASEII, HT1/1/-, IF0*, OMNI