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Design Overview
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                 BattleMech Technical Readout

Name/Model:         (Refit) Rifleman (low-BV) RFL-6D
Designer:           AD
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,968,000 C-Bills
Battle Value:       1,171

Chassis:              Endo Steel
Power Plant:          240 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Light Ferro-Fibrous with CASE
Armament:             
    2 Light PPCs
    4 Light AC/5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Capabilities:
    Even the protection afforded by the addition of more armor and the switch to stronger armor
    composites is lessened due to the fragile and expensive use of an XL Engine and XL Gyro.
    Most mechs usually focus on one or two of three categories: firepower, protection or speed.
    
    This variant is considered roughly equal in all three categories for over double the price.
    This fact has killed further runs of the design and has garnered a bad reputation from
    simple word of mouth.
    
    Pilots however, have appreciated the design for the strengths that have been omitted by such
    talks.
    
    Twin Light Gauss Rifles supplied by a full three tons of ammo provides great damage
    potential and endurance at extreme ranges. Backing up these main guns are twin Light PPCs
    that enable a constant barrage and medium to long range and twin ER Mediums provide
    additional firepower as enemies get even closer.
    
    The increased ranged focus allows the Rifleman to provide consitent firepower due to its
    increased endurance and allows it to accel in its original role. Unfortunately not enough to
    warrant additional production.

Deployment:
    With only one production run and a bad reputation, the 6G is considered a godsend to the
    militia units who've received and used them to devastating effect against the typical pirate
    raiders that assault them.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       240 XL                   6.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  186                    11.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             25       
    Center Torso (rear):                               6       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
CASE                                                      RT                1          0.50             
Light AC/5 (Ammo 20) [Precision]                          RT                2          2.00             
Light AC/5 (Ammo 20)                                      RT                1          1.00             
Light PPC                                                 RT                2          3.00             
CASE                                                      LT                1          0.50             
Light AC/5 (Ammo 20) [Precision]                          LT                2          2.00             
Light AC/5 (Ammo 20)                                      LT                1          1.00             
Light PPC                                                 LT                2          3.00             
2 Light AC/5s                                             RA                4         10.00             
2 Light AC/5s                                             LA                4         10.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: AC2/2/-, C3S, CASE, MHQ1