BattleMech Technical Readout
Name/Model: Rubicon RBC-0N
Designer: tonyblitz1
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 70
Role: Sniper
Configuration: Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Unavailable
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 11,303,867 C-Bills
Battle Value: 1,745
Chassis: Endo Steel
Power Plant: 280 Compact
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
1 RISC Hyper Laser
1 ER Medium Laser (C)
1 RISC Advanced Point Defense System
1 AP Gauss Rifle (C)
1 Vehicular Grenade Launcher
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The first collaborative project between Tyrlon United and the Republic of the sphere, the
Rubicons' underslung Heavy bridge-layer was developed and manufactured with the advanced
metallurgy and engineering expertise of T.U.
The Rubicon is a machine of simple purpose, to establish safe crossings for allied ground
forces.
In pursuit of this, with its reinforced legs and wide stance, it largely sacrifices the
usual capacity to hunker down behind cover which most quadmechs boast.
Refinement of the prominent, turreted, coolant jacket clad "Hyper-Laser" has been rocky but
it's projected that all major system flaws will be resolved before retooling begins for the
Rubicon to enter full production.
The Rubicon also features anti-air targeting software to guide an ER-Medium Laser, and an AP
Gauss rifle to dissuade infantry.
Each sourced from Clan Sea Fox.
It also boasts an umbrella of RISC anti-missile protection, with one ton of ammunition
stored in CASEII alongside the diminutive Gauss
And, should the Hyper-Laser not dissuade enemies from the Rubicons' flock, it mounts a smoke
launcher to provide concealment.
Tyrlon United has poured heart and soul into this design.
They're certain it will fulfill a vital role for combined arms far into the future.
Capabilities:
Positive Quirks:
Improved Cooling Jacket 1 (Hyper Laser),
Anti-Aircraft Targeting
Negative Quirks:
Oversized
Difficult to Maintain
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 280 Compact 24.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Compact 4.50
Cockpit: Small 2.00
Armor Factor: 190 12.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 25
Center Torso (rear): 6
R/L Torso: 15 25
R/L Torso (rear): 5
R/L Front Leg: 15 23
R/L Rear Leg: 15 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
RISC Advanced Point Defense System CT 2 3.00
Vehicular Grenade Launcher CT (F) 1 0.50
AP Gauss Rifle (C) RT (T) 1 0.50
AP Gauss Rifle (Ammo 40) (C) RT 1 1.00
CASE II RT 1 1.00
ER Medium Laser (C) RT (T) 1 1.00
Quad Turret RT 1 1.00
RISC Advanced Point Defense System (Ammo 12) RT 1 1.00
RISC Hyper Laser RT (T) 6 8.00
Bridgelayer, Heavy LT 12 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 7
Specials: BRID, CASEII, RAMS, TUR(3/3/2)
Distribution
Name/Model: Rubicon RBC-0N
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Quad BattleMech
=================================================================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Small Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Sensors 4. Foot Actuator
5. Endo Steel 5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1.Bridgelayer, Heavy 1. Compact Engine 1. Quad Turret
2.Bridgelayer, Heavy 2. Compact Engine 2.RISC Hyper Laser (T)
3.Bridgelayer, Heavy 3. Compact Engine 3.RISC Hyper Laser (T)
4.Bridgelayer, Heavy 4. Compact Gyro 4.RISC Hyper Laser (T)
5.Bridgelayer, Heavy 5. Compact Gyro 5.RISC Hyper Laser (T)
6.Bridgelayer, Heavy 6. Vehicular Grenade Launcher (F) 6.RISC Hyper Laser (T)
1.Bridgelayer, Heavy 1. Endo Steel 1.RISC Hyper Laser (T)
2.Bridgelayer, Heavy 2. Endo Steel 2. ER Medium Laser (C) (T)
3.Bridgelayer, Heavy 3. Endo Steel 3. AP Gauss Rifle (C) (T)
4.Bridgelayer, Heavy 4. Endo Steel 4. AP Gauss Rifle (Ammo 40) (C)
5.Bridgelayer, Heavy 5.RISC Advanced Point Defense System 5. RISC Advanced Point Defense System (Ammo 12)
6.Bridgelayer, Heavy 6.RISC Advanced Point Defense System 6. CASE II
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Rubicon RBC-0N
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Quad BattleMech
======================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------------
Armor (Standard): 190 x 2.5 x 1 475.000
Internal Structure (Endo Steel w/ Compact Engine): 115 x 1.5 x 1 x 1 (+) 172.500 = 647.500
Gyro (Compact): 70 x 0.5 (+) 35.000 = 682.500
Defensive Equipment:
Bridgelayer, Heavy (+) 20.000 = 702.500
RISC Advanced Point Defense System (+) 64.000 = 766.500
RISC Advanced Point Defense System (Ammo 12) (+) 22.000 = 788.500
Defensive Movement Factor: +2 (*) 1.20 = 946.200
------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 946.200
======================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 31 (Weapons) = -5
Offensive Equipment:
RISC Hyper Laser (T) 596.000
ER Medium Laser (C) (T) (+) 108.000 = 704.000
AP Gauss Rifle (C) (T) [Inefficient] (+) 10.500 = 714.500
Vehicular Grenade Launcher (F) [Inefficient] (+) 7.500 = 722.000
AP Gauss Rifle (Ammo 40) (C) (+) 3.000 = 725.000
Total 'Mech Tonnage: (+) 70.000 = 795.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 890.400
------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 890.400
======================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 946.200
Offensive Battle Rating: (+) 890.400 = 1,836.600
Cockpit (Small): (*) 0.95 = 1,744.770
------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,745
Cost Breakdown
Name/Model: Rubicon RBC-0N
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Quad BattleMech
==============================================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (190 pts) 12.0 x 10,000 120,000.00
Internal Structure (Endo Steel): 70 x 1,600 x 1 (+) 112,000.00 = 232,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 372,000.00
Engine (Compact): (10,000 x 280 x 70) / 75 (+) 2,613,333.33 = 2,985,333.33
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 4,785,333.33
Cockpit (Small): 175,000 (+) 175,000.00 = 4,960,333.33
Life Support: 50,000 (+) 50,000.00 = 5,010,333.33
Sensors: 70 x 2,000 (+) 140,000.00 = 5,150,333.33
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 5,216,333.33
Leg Actuators: 70 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 98,000.00 = 5,314,333.33
----------------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 5,314,333.33
==============================================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------------------------------
AP Gauss Rifle (C) 10,000 10,000.00
AP Gauss Rifle (Ammo 40) [Empty Bin] (C) 0 (+) 0.00 = 10,000.00
Bridgelayer, Heavy 100,000 (+) 100,000.00 = 110,000.00
CASE II 175,000 (+) 175,000.00 = 285,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 365,000.00
Quad Turret 1 x 10,000 (+) 10,000.00 = 375,000.00
RISC Advanced Point Defense System 200,000 (+) 200,000.00 = 575,000.00
RISC Advanced Point Defense System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 575,000.00
RISC Hyper Laser 750,000 (+) 750,000.00 = 1,325,000.00
Vehicular Grenade Launcher 10,000 (+) 10,000.00 = 1,335,000.00
----------------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,335,000.00
==============================================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,314,333.33
Weapons and Equipment Cost: (+) 1,335,000.00 = 6,649,333.33
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 11,303,866.67
----------------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 11,303,867.00
Dark Age (3081 - 3150)
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Introductory
Tournament Legal
Advanced
Experimental
3150
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Introductory
Tournament Legal
Advanced
Experimental
3080
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3079
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3078
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3077
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3076
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Tournament Legal
Advanced
Experimental
3067
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3066
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3065
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3064
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3063
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3062
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Clan Invasion (3050 - 3061)
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Tournament Legal
Advanced
Experimental
3061
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Star League (2439 - 2780)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
2780
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Alpha Strike Conversion
Name/Model: Rubicon RBC-0N
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Quad BattleMech
======================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
----------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
======================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
----------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
======================================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
----------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
======================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = -6
Offensive Equipment: = 0.000
AP Gauss Rifle (T) (C) (+) 0.300 = 0.300
ER Medium Laser (T) (C) (+) 0.700 = 1.000
RISC Hyper Laser (T) (+) 2.000 = 3.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 66.000
Divided by the maximum heat output - 4 (/) 28 = 2.357
Rounded up to the nearest tenth = 2.4
----------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
======================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = -6
Offensive Equipment: = 0.000
AP Gauss Rifle (T) (C) (+) 0.300 = 0.300
ER Medium Laser (T) (C) (+) 0.700 = 1.000
RISC Hyper Laser (T) (+) 2.000 = 3.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 66.000
Divided by the maximum heat output - 4 (/) 28 = 2.357
Rounded up to the nearest tenth = 2.4
----------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
======================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = 0
Offensive Equipment: = 0.000
RISC Hyper Laser (T) (+) 2.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
----------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
======================================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------------------
Standard: 190 armor points x 1 190.000 = 190.000
Armor Factor Conversion (/) 30 = 6.333
----------------------------------------------------------------------------------------------------------------------
Final Armor Value: 6
======================================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Compact on a 70 ton BattleMech = 7.0
----------------------------------------------------------------------------------------------------------------------
Final Structure Value: 7
======================================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------------------
Unit is equipped with Bridgelayer, Heavy = BRID
Unit is equipped with CASE II = CASEII
Unit is equipped with RISC Advanced Point Defense System = RAMS
Unit is equipped with turret mounted weapons = TUR(3/3/2)
======================================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 12.500
Overheat Factor 0 (Overheat) (+) 0.000 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 19.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 20.900
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [RAMS] RISC Advanced Point-Defense System (+) 1.250 = 2.250
Final DIR Defensive Interaction Rating (+) 21.000 = 23.250
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 23.250 = 35.750
----------------------------------------------------------------------------------------------------------------------
Final Point Value: 36