BattleMech Technical Readout
Name/Model: Houndshark D
Designer: tonyblitz1
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 20
Role: Scout
Configuration: Biped OmniMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 5,936,800 C-Bills
Battle Value: 1,341
Chassis: Triumph Dynamic Light Omni Endo Steel
Power Plant: Ceres Motors 140 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph [151.2 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ceres Heavy Stealth Stealth
Armament:
3 Medium Pulse Lasers (C)
1 ER Medium Laser (C)
Manufacturer: Tyrlon United- Bespoke Engineering Solutions
Primary Factory: Unknown
Communications: Able-Seven Sensor Suite with ECM Suite
Targeting & Tracking: C-Apple Churchill 2000
================================================================================================
Overview:
The first Omnimech project led by Tyrlon United, the design document borrowed liberally from
the schematics of the Gùn.
The Houndshark is a 20 ton speed demon with a Ceres Motors 140 engine and a predetermined
space intended for, though not required to contain, a supercharger.
The Houndshark features several pieces of proprietary clan Sea Fox technology, including the
Endo Steel chassis, integrated clan ECM and several weapon option packages, the shrewd
purchase negotiations of which caused delay after delay;
With T.U. purchase agents earning both a measure of respect and ire of the clan merchants
for meticulously reviewing the fine print for months before agreeing to a long term
contract.
With stealth plate developed by Ceres Heavy Metals, the Houndshark is intended to be a low
profile, stealthy, versatile, affordable, high speed scout, knife fighter or fire support
Omnimech.
The right side weapon mount features a modular advanced coolant housing that can enclose a
variety of primary weapons.
The coolant housing can also be relocated to an arm via retractable high-temperature hoses.
This arrangement of the coolant system and the exposed hoses have unfortunately proven to
have a fatal flaw, namely that the hoses and their valves are susceptible to catastrophic
damage which can impede the entire coolant system of the mech in a worst case scenario.
In keeping with its primary scout role, and for noncombat utility, the Houndshark also has a
high lumen spotlight mounted on the left torso, right next to the left arm.
With this arrangement, and the advanced articulated joints manufactured by T.U. foundries,
houndsharks are capable of exceptional finesse useful for basebuilding and many other odd
jobs.
Unfortunately, in order the keep weight down, the legs nimble and joints flexible, the leg
actuators are largely exposed and only armored enough to protect against brush and other
light obstructions.
T.U. has deemed this to be an unavoidable design setback, adequately mitigated by the thin
proportions and often high speed of the mechs legs.
The Houndshark is hoped to be a persistent menace to the foes of the Capellan Confederation.
Capabilities:
Positive Quirks:
Searchlight, Improved Cooling Jacket (ERMed) Improved-Targeting (short)
Negative Quirks:
Exposed Actuators, Cooling System Flaws
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 1.00
Engine: 140 XL 2.50
Walking MP: 7
Running MP: 11 [14]
Jumping MP: 0
Heat Sinks (Double): 11 [22] (C) 1.00
Gyro: XL 1.00
Cockpit: Standard 3.00
Armor Factor: 48 3.00
Type: Stealth
Internal Armor
Structure Value
Head: 3 7
Center Torso: 6 6
Center Torso (rear): 1
R/L Torso: 5 6
R/L Torso (rear): 1
R/L Arm: 3 5
R/L Leg: 4 5
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ECM Suite (C) H 1 1.00
Supercharger RT 1 0.50
Medium Pulse Laser (C) LT 1 2.00
ER Medium Laser (C) RA 1 1.00
Medium Pulse Laser (C) RA 1 2.00
Medium Pulse Laser (C) LA 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 1
Armor (A): 2, Structure (S): 1
Specials: ECM, ENE, OMNI, STL
Distribution
Name/Model: Houndshark D
Technology: Inner Sphere (Mixed)
Tonnage: 20
Configuration: Biped OmniMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ECM Suite (C) 4. Hand Actuator
5. Medium Pulse Laser (C) 5. Sensors 5. Medium Pulse Laser (C)
6. Roll Again 6. Life Support 6. Roll Again
1. Endo Steel (C) 1. ER Medium Laser (C)
2. Endo Steel (C) 2. Endo Steel (C)
3. Endo Steel (C) 3. Endo Steel (C)
4. Endo Steel (C) 4. Endo Steel (C)
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Stealth 4. XL Gyro 4. Stealth
5. Stealth 5. XL Gyro 5. Stealth
6. Medium Pulse Laser (C) 6. XL Gyro 6. Supercharger
1.Double Heat Sink (C) 1. XL Gyro 1.Double Heat Sink (C)
2.Double Heat Sink (C) 2. XL Gyro 2.Double Heat Sink (C)
3.Double Heat Sink (C) 3. XL Gyro 3.Double Heat Sink (C)
4.Double Heat Sink (C) 4. XL Engine 4.Double Heat Sink (C)
5.Double Heat Sink (C) 5. XL Engine 5.Double Heat Sink (C)
6.Double Heat Sink (C) 6. XL Engine 6.Double Heat Sink (C)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Battle Value Breakdown
Name/Model: Houndshark D
Technology: Inner Sphere (Mixed)
Tonnage: 20
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Stealth): 48 x 2.5 x 1 120.000
Internal Structure (Endo Steel w/ XL Engine): 33 x 1.5 x 1 x 0.5 (+) 24.750 = 144.750
Gyro (XL): 20 x 0.5 (+) 10.000 = 154.750
Defensive Equipment:
ECM Suite (C) (+) 61.000 = 215.750
Defensive Movement Factor: +4 (w/ Stealth) (*) 1.60 = 345.200
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 345.200
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 10 (Stealth) - 17 (Weapons) = -1
Offensive Equipment:
Medium Pulse Laser (C) 111.000
Medium Pulse Laser (C) (+) 111.000 = 222.000
Medium Pulse Laser (C) (+) 111.000 = 333.000
ER Medium Laser (C) (+) 108.000 = 441.000
Total 'Mech Tonnage: (+) 20.000 = 461.000
Speed Factor: 14 (Run) + 0 (Jump) (*) 2.160 = 995.760
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 995.760
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 345.200
Offensive Battle Rating: (+) 995.760 = 1,340.960
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,341
Cost Breakdown
Name/Model: Houndshark D
Technology: Inner Sphere (Mixed)
Tonnage: 20
Configuration: Biped OmniMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Stealth): (48 pts) 3.0 x 50,000 150,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 182,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 222,000.00
Engine (XL): (20,000 x 140 x 20) / 75 (+) 746,666.67 = 968,666.67
Gyro (XL): 1.0 x 750,000 (+) 750,000.00 = 1,718,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,918,666.67
Life Support: 50,000 (+) 50,000.00 = 1,968,666.67
Sensors: 20 x 2,000 (+) 40,000.00 = 2,008,666.67
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 2,074,666.67
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 2,083,866.67
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 2,097,866.67
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,097,866.67
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ECM Suite (C) 200,000 200,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 280,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 340,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 400,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 460,000.00
Supercharger 140 x 10,000 (+) 1,400,000.00 = 1,860,000.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,860,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,097,866.67
Weapons and Equipment Cost: (+) 1,860,000.00 = 3,957,866.67
OmniMech Conversion Cost: (2,097,866.67 + 1,860,000.00) x 0.25 (+) 989,466.67 = 4,947,333.33
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 5,936,800.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 5,936,800.00
Dark Age (3081 - 3150)
Standard
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Tournament Legal
Advanced
Experimental
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Tournament Legal
Advanced
Experimental
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Civil War (3062 - 3067)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
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Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
Unavailable
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Experimental
2780
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Alpha Strike Conversion
Name/Model: Houndshark D
Technology: Inner Sphere (Mixed)
Tonnage: 20
Configuration: Biped OmniMech
=================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-----------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=================================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
-----------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=================================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------------
Ground Movement: 7 (Walk) = 14"
Equipped with a Supercharger (*) 1.25 = 18"
Ground Target Movement Modifier at 18" is 3
-----------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 18"
=================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 17 (Weapons) + 10 (Stealth) - 4 (Base) (-) 25 = -3
Offensive Equipment: = 0.000
ER Medium Laser (C) (+) 0.700 = 0.700
Medium Pulse Laser (C) (+) 0.770 = 1.470
Medium Pulse Laser (C) (+) 0.770 = 2.240
Medium Pulse Laser (C) (+) 0.770 = 3.010
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 66.220
Divided by the maximum heat output - 4 (/) 25 = 2.649
Rounded up to the nearest tenth = 2.7
-----------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
=================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 17 (Weapons) + 10 (Stealth) - 4 (Base) (-) 25 = -3
Offensive Equipment: = 0.000
ER Medium Laser (C) (+) 0.700 = 0.700
Medium Pulse Laser (C) (+) 0.770 = 1.470
Medium Pulse Laser (C) (+) 0.770 = 2.240
Medium Pulse Laser (C) (+) 0.770 = 3.010
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 66.220
Divided by the maximum heat output - 4 (/) 25 = 2.649
Rounded up to the nearest tenth = 2.7
Unit receives Overheat (OV) value of 1
-----------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
=================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 10 (Stealth) - 4 (Base) (-) 8 = 14
Offensive Equipment: = 0.000
-----------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=================================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------------
Stealth: 48 armor points x 1 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
-----------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
=================================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 20 ton BattleMech = 1.0
-----------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
=================================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------
Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Stealth = STL
=================================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 9.500
Overheat Factor 1 (Overheat) (+) 1.000 = 10.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (18" Move) + 1 (Stealth)] x 0.25} (*) 2.000 = 10.000
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 10.000 = 12.250
Unit's Final Point Value:
Offensive Value = 10.500
Defensive Value (+) 12.250 = 22.750
Agile [3 (TMM) - 1] x 3 (Medium) (+) 6.000 = 28.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 30.750
-----------------------------------------------------------------------------------------------------------------
Final Point Value: 31