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BattleMech Technical Readout
Name/Model: Wolfman WVR/RFL Hybrid
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2986
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,420,342 C-Bills
Battle Value: 956
Chassis: Hybrid: Kallon Type IV-Crucis A
Power Plant: CoreTek 275 275
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Hybrid: Maximillian 60-Kallon Royalstar
Armament:
2 Imperator-A Autocannon/5s
1 Magna Mk II Medium Laser
1 Victory 23R Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Garret T-11-A
Targeting & Tracking: Garret D2j
================================================================================================
Overview:
The First Wolfman
During the Second Battle of Ryersson, on Bergman’s Planet in 2966 one of the combatants
was Mechwarrior Vadis Ullman, of House Kurita’s Legion of Vega. Ullman’s 55-ton
Wolverine got into a running fight with a House Davion Marauder and came out second best.
The Wolverine's left arm was completely shot away, and the right arm was left hanging by
charred bundles of wiring and myomer. The front center and left torsos both lost all of
their armor, and there was considerable damage to the internal structure. The head, too, was
badly damaged. The head-mounted medium laser was destroyed, the head itself split apart by
high-speed autocannon fire, and MechWarrior Ullman only barely escaped with his life by
ejecting at the last possible moment.
Ullman was not yet ready to give up. His Wolverine was his single measure of personal
station and worth. The Mech had been passed on to the young MechWarrior by his father, who
had received it from his father before him. With the 'Mech destroyed, Ullman would become
one more face among the faceless thousands of the Dispossessed, with little, if any, chance
of ever piloting a 'Mech again.
Ullman's personal Tech, however, was Sharis Brand, a Tech of unusual talent. Her examination
of the Wolverine's carcass convinced her that, of itself, it was useful only for salvage.
The battle had ended with the Kurita forces in possession of the field. Within hours,
salvage crews would be combing the area, and Ullman's Wolverine would be torn apart for its
engine and fusion plant.
By chance, a Davion Rifleman had been destroyed only a hundred meters distant from Ullman's
machine. The Rifleman had suffered massive damage to its torso and leg assemblies. Its
engine had been knocked out, and its right leg had been completely shot away. Examining the
wreckage, Sharis Brand formed a remarkable plan.
Together, the two of them waved down a Kurita BattleMaster patrolling the area, and, with
the promise of four bottles of scotch, enlisted its two pilots' aid. The wreckage of the
Rifleman was dragged across to the Wolverine, and Sharis began work.
With the BattleMaster's help, the ruined engine core and reactor of the Rifleman were
removed, and the two body halves positioned together. With help from a small army of astechs
recruited from the nearest Kurita base, Sharis made the necessary connections, welded the
two halves of the hybrid together, and secured the jury-rigged patchwork with armor plate
scavenged from the left-overs.
Technically, Ullman and Brand were violating a Combine operational edict, since both the
Wolverine and the Rifleman were legal battlefield salvage, and thus belonged by right to the
regional Combine MilOps and not to any individuals such as they. By daylight, however,
Ullman had a functional Mech—if an ill-favored one-and MilOps could scarcely argue with
success. Davion was mounting a major offensive along that front, and the Kurita commander
needed every 'Mech he could find to fill a gaping hole in his center.
Capabilities:
The hybrid of Wolverine and Rifleman quickly and inevitably became known as the "Wolfman."
As could be expected of such a hastily-rigged, battlefield repair job, control and
operational capabilities were slow and clumsy. It had no flexibility at all at the waist,
and had to turn in a stiff-backed shuffle. The most difficult part of the operation was the
reprogramming of the Rifleman's on-board Kallon MagStar computer to handle weight
distribution and shift in the Wolverine leg assemblies. This particular job was never
handled to Brand's complete satisfaction.
The Rifleman's Garret D2j tracking system, which made use of short-term storage and file
shifts in the MagStar, was never able to handle airborne targets, though slow-moving ground
targets presented no problem.
The engine also always had heat build-up problems after the repair job, and contributed one
extra heat point during each ten seconds of operation.
Sharis was forced to abandon the Rifleman's heavy lasers to save weight.
Because she needed extra support inside the torso, she remounted the Rifleman's medium
lasers in the arm brackets where the heavy lasers had been. The result looked strangely
unbalanced, but the control circuitry worked, and Ullman had no problem controlling the aim,
once he got the hang of maneuvering the hybrid without turning at the waist.
And, of course, the Wolverine's jump jets had to be sacrificed.
By way of compensation, the hybrid 'Mech was lighter than the original Rifle-man, and faster
than the original Wolverine. If it lacked the heavy laser weaponry of the Rifleman, it did,
at least, still mount its predecessor's famous and deadly Imperator-A autocannons.
(NOTES:The Wolfman is one ton underweight,so I added a second ton of AC/5 ammunition to th
left torso. Then moving the center torso AC/5 ammunition to the right torso.
The Wolfman original also had 112 points of armor while using only 110 points, so I addrd
the 2 extra 2 points to th head.)
Deployment:
Ullman's Wolfman fought on Bergman's Planet during the Kurita rearguard actions at Kestlo
and Oswald, and acquitted itself well. Its speed surprised those who encountered it and
thought it was a strangely-formed or battle-damaged Rifleman. UII-man received full credit
for bringing down a Davion Panther at Oswald, and received credit for an assist on a Davion
Hatchet-man.
Ullman was killed two years later, at Gridley-ironically not in 'Mech combat but during a
fight over a woman in a bar. His Wolfman was reassigned to a Vegan Legion training cadre and
was last reported serving with a planetary militia on Labrea.
Variants:
The Rifleman-Wolverine hybrid has been attempted on at least four other occasions.
Of these, two malfunctioned so badly as to render them inoperable within a few days of the
operation. The other two are presumed to be still in service, one in Marik space, and one in
the Lyran Commonwealth. Both, apparently, are more carefully crafted jobs than Sharis
Brand's emergency restructuring and have full mobility at the waist joint.
As more data becomes available on the usefulness (or lack thereof) of these unusual Mech
combinations, it is possible we shall see more Wolfmen on the Battle-Mech battlefield.
Notable MechWarriors:
Valdis Ullman
The Wolfman was first created by Valdis Ullman, a MechWarrior belonging to the Legion of
Vega, on Bergman's Planet during the Second Battle of Ryersson in 2986. Originally piloting
a Wolverine, his BattleMech was damaged in a fight with a Davion Marauder, with most of its
upper body damaged or destroyed. Fortunately, a Davion Rifleman had been destroyed only a
hundred meters away from his 'Mech. The Rifleman had suffered damage to its torso and legs.
Ullman's personal technician, Sharis Brand thought that the two 'Mechs could be merged
together, taking the intact legs and hips from Ullman's Wolverine and combining it with the
torso and arms from the Rifleman.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 11 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 112 7.00
Type: Standard
Internal Armor
Structure Value
Head: 3 7
Center Torso: 18 19
Center Torso (rear): 4
R/L Torso: 13 15
R/L Torso (rear): 2
R/L Arm: 9 12
R/L Leg: 13 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/5 (Ammo 20) RT 1 1.00
Autocannon/5 (Ammo 20) LT 1 1.00
Autocannon/5 RA 4 8.00
Medium Laser RA 1 1.00
Autocannon/5 LA 4 8.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 4, Structure (S): 5
Specials: AC1/1/1
Distribution
Name/Model: Wolfman WVR/RFL Hybrid
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Medium Laser 3. Cockpit 3. Medium Laser
4.Autocannon/5 4. Roll Again 4.Autocannon/5
5.Autocannon/5 5. Sensors 5.Autocannon/5
6.Autocannon/5 6. Life Support 6.Autocannon/5
1.Autocannon/5 1.Autocannon/5
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Autocannon/5 (Ammo 20) 1. Fusion Engine 1. Autocannon/5 (Ammo 20)
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again