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                 BattleMech Technical Readout

Name/Model:         Wolfman WVR/RFL Hybrid
Designer:           Dr. B, Banzai
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2986
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,420,342 C-Bills
Battle Value:       956

Chassis:              Hybrid: Kallon Type IV-Crucis A 
Power Plant:          CoreTek 275 275 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hybrid: Maximillian 60-Kallon Royalstar
Armament:             
    2 Imperator-A Autocannon/5s
    1 Magna Mk II Medium Laser
    1 Victory 23R Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret T-11-A
Targeting & Tracking: Garret D2j

================================================================================================
Overview:
    The First Wolfman
    During the Second Battle of Ryersson, on Bergman’s Planet in 2966 one of the combatants
    was Mechwarrior Vadis Ullman, of House Kurita’s Legion of Vega. Ullman’s 55-ton
    Wolverine got into a running fight with a House Davion Marauder and came out second best.
    The Wolverine's left arm was completely shot away, and the right arm was left hanging by
    charred bundles of wiring and myomer. The front center and left torsos both lost all of
    their armor, and there was considerable damage to the internal structure. The head, too, was
    badly damaged. The head-mounted medium laser was destroyed, the head itself split apart by
    high-speed autocannon fire, and MechWarrior Ullman only barely escaped with his life by
    ejecting at the last possible moment.
    Ullman was not yet ready to give up. His Wolverine was his single measure of personal
    station and worth. The Mech had been passed on to the young MechWarrior by his father, who
    had received it from his father before him. With the 'Mech destroyed, Ullman would become
    one more face among the faceless thousands of the Dispossessed, with little, if any, chance
    of ever piloting a 'Mech again.
    Ullman's personal Tech, however, was Sharis Brand, a Tech of unusual talent. Her examination
    of the Wolverine's carcass convinced her that, of itself, it was useful only for salvage.
    The battle had ended with the Kurita forces in possession of the field. Within hours,
    salvage crews would be combing the area, and Ullman's Wolverine would be torn apart for its
    engine and fusion plant.
    By chance, a Davion Rifleman had been destroyed only a hundred meters distant from Ullman's
    machine. The Rifleman had suffered massive damage to its torso and leg assemblies. Its
    engine had been knocked out, and its right leg had been completely shot away. Examining the
    wreckage, Sharis Brand formed a remarkable plan.
    Together, the two of them waved down a Kurita BattleMaster patrolling the area, and, with
    the promise of four bottles of scotch, enlisted its two pilots' aid. The wreckage of the
    Rifleman was dragged across to the Wolverine, and Sharis began work.
    With the BattleMaster's help, the ruined engine core and reactor of the Rifleman were
    removed, and the two body halves positioned together. With help from a small army of astechs
    recruited from the nearest Kurita base, Sharis made the necessary connections, welded the
    two halves of the hybrid together, and secured the jury-rigged patchwork with armor plate
    scavenged from the left-overs.
    Technically, Ullman and Brand were violating a Combine operational edict, since both the
    Wolverine and the Rifleman were legal battlefield salvage, and thus belonged by right to the
    regional Combine MilOps and not to any individuals such as they. By daylight, however,
    Ullman had a functional Mech—if an ill-favored one-and MilOps could scarcely argue with
    success. Davion was mounting a major offensive along that front, and the Kurita commander
    needed every 'Mech he could find to fill a gaping hole in his center.

Capabilities:
    The hybrid of Wolverine and Rifleman quickly and inevitably became known as the "Wolfman."
    As could be expected of such a hastily-rigged, battlefield repair job, control and
    operational capabilities were slow and clumsy. It had no flexibility at all at the waist,
    and had to turn in a stiff-backed shuffle. The most difficult part of the operation was the
    reprogramming of the Rifleman's on-board Kallon MagStar computer to handle weight
    distribution and shift in the Wolverine leg assemblies. This particular job was never
    handled to Brand's complete satisfaction.
    The Rifleman's Garret D2j tracking system, which made use of short-term storage and file
    shifts in the MagStar, was never able to handle airborne targets, though slow-moving ground
    targets presented no problem.
    The engine also always had heat build-up problems after the repair job, and contributed one
    extra heat point during each ten seconds of operation.
    Sharis was forced to abandon the Rifleman's heavy lasers to save weight.
    Because she needed extra support inside the torso, she remounted the Rifleman's medium
    lasers in the arm brackets where the heavy lasers had been. The result looked strangely
    unbalanced, but the control circuitry worked, and Ullman had no problem controlling the aim,
    once he got the hang of maneuvering the hybrid without turning at the waist.
    And, of course, the Wolverine's jump jets had to be sacrificed.
    By way of compensation, the hybrid 'Mech was lighter than the original Rifle-man, and faster
    than the original Wolverine. If it lacked the heavy laser weaponry of the Rifleman, it did,
    at least, still mount its predecessor's famous and deadly Imperator-A autocannons.
    
    (NOTES:The Wolfman is one ton underweight,so I added a second ton of AC/5 ammunition to th
    left torso. Then moving the center torso AC/5 ammunition to the right torso.
    The Wolfman original also  had 112 points of armor while using only 110 points, so I addrd
    the 2 extra 2 points to th head.)

Deployment:
    Ullman's Wolfman fought on Bergman's Planet during the Kurita rearguard actions at Kestlo
    and Oswald, and acquitted itself well. Its speed surprised those who encountered it and
    thought it was a strangely-formed or battle-damaged Rifleman. UII-man received full credit
    for bringing down a Davion Panther at Oswald, and received credit for an assist on a Davion
    Hatchet-man.
    Ullman was killed two years later, at Gridley-ironically not in 'Mech combat but during a
    fight over a woman in a bar. His Wolfman was reassigned to a Vegan Legion training cadre and
    was last reported serving with a planetary militia on Labrea.

Variants:
    The Rifleman-Wolverine hybrid has been attempted on at least four other occasions.
    Of these, two malfunctioned so badly as to render them inoperable within a few days of the
    operation. The other two are presumed to be still in service, one in Marik space, and one in
    the Lyran Commonwealth. Both, apparently, are more carefully crafted jobs than Sharis
    Brand's emergency restructuring and have full mobility at the waist joint.
    As more data becomes available on the usefulness (or lack thereof) of these unusual Mech
    combinations, it is possible we shall see more Wolfmen on the Battle-Mech battlefield.

Notable MechWarriors:
    Valdis Ullman
    The Wolfman was first created by Valdis Ullman, a MechWarrior belonging to the Legion of
    Vega, on Bergman's Planet during the Second Battle of Ryersson in 2986. Originally piloting
    a Wolverine, his BattleMech was damaged in a fight with a Davion Marauder, with most of its
    upper body damaged or destroyed. Fortunately, a Davion Rifleman had been destroyed only a
    hundred meters away from his 'Mech. The Rifleman had suffered damage to its torso and legs.
    Ullman's personal technician, Sharis Brand thought that the two 'Mechs could be merged
    together, taking the intact legs and hips from Ullman's Wolverine and combining it with the
    torso and arms from the Rifleman.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      18             19       
    Center Torso (rear):                               4       
    R/L Torso:                         13             15       
    R/L Torso (rear):                                  2       
    R/L Arm:                            9             12       
    R/L Leg:                           13             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/5 (Ammo 20)                                    RT                1          1.00             
Autocannon/5 (Ammo 20)                                    LT                1          1.00             
Autocannon/5                                              RA                4          8.00             
Medium Laser                                              RA                1          1.00             
Autocannon/5                                              LA                4          8.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 5
Specials: AC1/1/1