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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Zagreus J
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,070,908 C-Bills
Battle Value:       1,174

Chassis:              Endo Steel
Power Plant:          200 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 Large Laser
    2 Medium Lasers
    2 MML 3s
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Zagreus is D&K Creation Studios' very own first home grown omnimech. It is designed
    along the same principals as the Gun in being a relatively inexpensive, easy to maintain
    garrison 'mech that can work well in a variety of roles, but this time in a bipedal humanoid
    form.

Capabilities:
    The Zagreus J was made with a very simple idea in mind. Take the Wolverine 6M and translate
    it to an omni chassis. In doing so, the technicians of the configuration noted that this
    created something very important for the chassis: Another variant that worked well not just
    as a generalized skirmishing 'mech, but one specificly set to work as a Cavalry 'mech for
    their clients such as the Borrowed Wings mercenary company beyond just the Prime variant.
    Aiding this design is that it is still a remarkably cheap configuration, thanks mostly to
    using standardized components known to be incredibly reliable and that were not lost to the
    ravages of the Succession Wars centuries ago, meaning that replacement parts for the
    weaponry are easy to come by.
    
    The primary weapon systems of the J configuration are a combination of a right arm mounted
    Large Laser, and twin MML-3 systems mounted in the left torso that are fed by a ton apiece
    of LRM and SRM ammunition in CASE protected bins in the right torso. Furthermore, the Medium
    Lasers mirror the positioning found in its inspiration 'mech, one in the right arm, one in
    the Head. Thanks to how weight efficient double heat sinks are, it was noted that after
    adding in jump jets to allow for maneuverability in combat there was a singular ton left
    over. Thanks to it, a flamer was mounted in the center torso to deter infantry and battle
    armor.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             19       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Flamer                                                    CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          0.50             
MML 3 (Ammo 33) [SRM]                                     RT                1          1.00             
MML 3 (Ammo 40) [LRM]                                     RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
2 MML 3s                                                  LT                4          3.00             
Large Laser                                               RA                2          5.00             
Medium Laser                                              RA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 5,  Structure (S): 3
Specials: CASE, IF0*, OMNI