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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Spirit Walker II A
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            75
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,193,750 C-Bills
Battle Value:       2,102

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 Snub-Nose PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    "The Borrowed Wings mercenary company hereby forfeits, as per contract previously
    established, all rights towards the production of the Spirit Walker II BattleMech to D&K
    Creation Studios. D&K Creation Studios is free to use these blueprints as they see fit,
    which includes selling them or any product derived from their study."
    
    "Through sheer luck, some of the data files recovered from the Blakists included plans for
    some old plans for ancient omnimechs, including one called a "Spirit Walker". Desperate for
    anything to add to their depleted frontline, the Wings asked their associates if it would be
    possible to use the blueprints, albeit with modifications to "sanitize" them from their
    origin, in order to produce something functional. Thankfully, the ever pragmatic Ravens and
    the crazy technicians at D&K agreed to the request.
    
    Much like the original Black Knight, the Spirit Walker II is powered by a readily available
    Vlar 300 standard fusion engine, build upon an endo steel chassis and protected by twelve
    tons of ferro fibrous armor. Keeping in line with the original variant, an active probe is
    fixed onto the center torso. A reliable and sturdy machine."

Capabilities:
    The A variant is a rather... Simple variant. What if you gave the Black Knight. Sorry, the
    Spirit Walker II, a hatchet, a targeting computer, and two capacitor'd Snub Nose PPC. To
    help keep with the heat threshold, six more DHS are mounted into the machine to guarentee
    that it will run as cold as possible no matter the situation, while a supercharger and ECM
    suite allows the 'mech to get within melee range.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Laser):                        18 [36] (C)                 8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  230                    12.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             36       
    Center Torso (rear):                               9       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite (C)                                             H                 1          1.00             
Active Probe (C)                                          CT                1          1.00             
Supercharger (C)                                          CT                1          2.00             
Snub-Nose PPC w/ Capacitor                                RT                3          7.00             
Targeting Computer                                        RT                3          3.00             
Snub-Nose PPC w/ Capacitor                                LT                3          7.00             
Hatchet                                                   LA                5          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 6
Specials: ECM, ENE, MEL, OMNI, PRB, RCN