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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Obsidian Idol E
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         29,822,500 C-Bills
Battle Value:       3,135

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    4 Gauss Rifles
    2 ER Medium Lasers
    2 Improved Heavy Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    See the [BASE] configuration for the history behind this mech.  This and the following files
    will focus more on the technical capabilities of each configuration.

Capabilities:
    At first glance the Obsidian Idol is a fairly typical assault mech.
    Maneuverability is on par with almost every 100 ton mech ever made.  Armor
    coverage is actually lighter then average with only 18.5 tons of standard armor
    covering the chassis.  What truly makes this mech is the weapons capacity.  59
    tons of available pod space allows the Obsidian Idol to carry an unmatched bite.
    
    
    Configuration E was created at a warrior's request.  She had a natural knack
    for using Gauss rifles over any other weapon, and this configuration serves her
    capabilities well.  Backing up the quad of Gauss rifles are two pairs of Medium
    lasers offering medium range firepower, and short range punch respectively.
    Despite being designed for one Mechwarrior use of this configuration is not
    singular.  Others who choice to use this configuration often state that they
    feel this configuration is more aesthetically pleasing then other
    configurations, its simple weapon symmetry offering some indefinable quality
    that improves their own performance.

Deployment:
    Though initially designed and perfected for a single Mechwarrior, use of this configuration
    has grown over the years.  Which kind of makes sense as both 2nd and 3rd generation
    decendants of her giftake currently serve in the Ebon Keshik,  and they all share her
    original aptitude for Gauss Rifles.

Variants:
    It's not uncommon to see the Heavy Medium lasers removed along with the extra heat sinks in
    favor of additional ammo.  Which is a more then fair trade given that pilots who favor this
    configuration rarely need backup weapons.

Notable MechWarriors:
    Star Captain Laurie Myers is the mechwarrior who started the process that would create the E
    Configuration.  Nearly a perfect marksman already her proficiency with Gauss rifles allowed
    nearly super natural shots to be taken.  She is in the Goliath Scorpion Rememberance for
    decapitating 4 mechs at once.  Twice. In a row.  This impressed both her fellow Clansmen and
    the SLDF on huntress.  Who directed a head hunter air strike just to take her out.  The Star
    Legue forces were still evicted from Clan space by the end of that campaign.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      31             45       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Gauss Rifle                                               RT                6         12.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Gauss Rifle                                               LT                6         12.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
Gauss Rifle                                               RA                6         12.00             
Gauss Rifle (Ammo 8)                                      RA                1          1.00             
Improved Heavy Medium Laser                               RA                2          1.00             
ER Medium Laser                                           LA                1          1.00             
Gauss Rifle                                               LA                6         12.00             
Gauss Rifle (Ammo 8)                                      LA                1          1.00             
Improved Heavy Medium Laser                               LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 65
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 9 / (M) 10 / (L) 6,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: CASE, OMNI