Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Oberon (The Fairy King) TB
Designer:           Greenwall
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Missile Boat
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         37,076,875 C-Bills
Battle Value:       2,011

Chassis:              Endo-Composite
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Improved
    Jump Capacity:    150 meters [180 meters]
Armor:                Standard with CASE II
Armament:             
    6 Thunderbolt 5s (IS)
    3 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Oberon is designed to be the leader mech in the line of Fairy themed mechs. Though the
    thought of faeries brings to mind small sprites and spirits, this mech is anything but
    small. Designed to be a command mech it is large and in charge, with it's cockpit being
    armored to increase pilot survivability and it's 'Crown' serves a double purpose as an
    armored cowl. Most of its configurations carry a Master C³ unit to be carried into battle
    with the other fae mechs.

Variants:
    With six Thunderbolt 5 missile launchers, three ER Small Lasers and a Master C³ unit this
    configuration is essentially carrying 6 Autocannon 5s capable of indirect fire. It's small
    cockpit is up armored for increased survivability and it carries as much armor as could be
    fit on it's Endo-Composite structure. Most of its ammo is carried in it's side torso
    opposite of the Master C³ unit protected by a CASE II system, but a ton of it is stored in
    the head designed to be the first bin to empty when fired to prevent catastrophic failure.
    This Configuration came from a Technician who thought that maybe calling thunder down upon
    the Fairy King's foes should be taken a little more literally than figuratively.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               7.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                               5 [6]                                             
Heat Sinks (Double):                         11 [25]                   1.00                     
Gyro:                                      Compact (IS)                4.50                     
Cockpit (Armored):                            Small                    2.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
Thunderbolt 5 (Ammo 12) (IS)                              H                 1          1.00             
Improved Jump Jet                                         CT                2          4.00             
C3 Computer (Master) (IS)                                 RT                5          5.00             
Improved Jump Jet                                         RT                2          4.00             
CASE II                                                   LT                1          0.50             
Improved Jump Jet                                         LT                2          4.00             
Partial Wing                                            LT/RT               6          5.00             
Thunderbolt 5 (Ammo 48) (IS)                              LT                4          4.00             
ER Small Laser                                            RA                1          0.50             
3 Thunderbolt 5s (IS)                                     RA                3          9.00             
ER Small Laser                                            LA                1          0.50             
3 Thunderbolt 5s (IS)                                     LA                3          9.00             
Improved Jump Jet                                         RL                2          4.00             
Improved Jump Jet                                         LL                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 64
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/12"j
Damage: (S) 4 / (M) 5 / (L) 3,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: ARM, C3M, CASEII, IF3, JMPS1, MHQ5, OMNI, TAG