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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Panther II PNT-2-9R
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,232,840 C-Bills
Battle Value:       1,238

Chassis:              Alshain 56-Carrier 
Power Plant:          GM 180 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Lexington Lifters 
    Jump Capacity:    120 meters
Armor:                Maximillian 42 with CASE
    1 Lord's Light 2 ER PPC
    2 Guided Technologies 2nd Gen Streak SRM 4s
Manufacturer:         Luthien Armor Works
    Primary Factory:  Unknown
Communications:       Sipher CommCon CSU-4 with Guardian ECM Suite
Targeting & Tracking: Cat's Eyes 5

    (Originally posted in 2002:
    Part of the DCMS rearmament project, the Panther II is an upgrade to the tried-and-true
    Panther.  With the closing of the Clan wars and reports on numerous modern battlemechs in
    the field, Luthien Armor Works (LAW) engineers confirmed a surprisingly obvious trend in
    modern mechs.  Modern mechs have turned towards higher and higher use of technology, usually
    at the expense of survivability.  Thus, DCMS issued orders for LAW to deliver a protype that
    resulted in what would be called the Panther II.

    The Panther II was constructed with a fortified Panther chassis and appropriately resized
    actuators to compensate for the greater mass. The resulting increase in total mass allows
    for more armor to be mounted as well as more equipment. Resulting in a more protected design
    supporting more firepower. As the Panther II utilizes the same material and general chassis
    as the original Panther 9R, the design, construction, and maintenance is easier and cheaper
    overall. Similarly, the armor shell of the Panther II is made of Type 3 Starslab armor that
    is also an easier to produce and obtain.
    Under this 9.5 ton armor shell are several updated parts.   First, the Telos SRM rack was
    replaced with a pair of brand-new Guided Technologies Streak 4 SRM racks mounted centerline,
    which provides the latest in guided missile technologies. These racks are supplied reloads
    by a single ton of ammunition, protected in a CASE ammo bay, and providing roughly 12
    reloads per launcher.
    Second, the Panther II?s primary weapon is a right arm mounted extend-range PPC. While this
    caused problems with the original Panther refits, the expense was spent to mount double
    strength heat sinks; The 10 DHSA provide more than enough heat capacity to make the ERPPC
    usable repeatedly.
    Lastly, the Panther II integrates a C3 system and an ECM suit into its communication system
    and targeting and tracking.  The modern battlefield has proven both systems extremely
    effective. The C3 allows for impressive unit coordination, and the ECM provides the ability
    to jam surveillance or counter enemy ECM.

    The Panther II is currently being deployed only by the DCMS to refill the rosters of its
    depleted militias and regular front-line regiments.

    Only one official variant exists the Panther II 9KM. The 9KM is seen as lance leader variant
    that removes one Streak SRM 4, the C3 Slave, and 1t of armor in favor of a C3 Master.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  4.50                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             22       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

Weapons and Ammo                                       Location          Critical     Tonnage   
C3 Slave                                                  H                 1          1.00             
2 Streak SRM 4s                                           CT                2          6.00             
Guardian ECM Suite                                        RT                2          1.50             
CASE                                                      LT                1          0.50             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
ER PPC                                                    RA                3          7.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: C3S, CASE, ECM, MHQ1