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                 BattleMech Technical Readout

Name/Model:         Vulcan VL-8T
Designer:           Bulbasaur1IG
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,722,500 C-Bills
Battle Value:       898

Chassis:              Mather Tech 500 
Power Plant:          Pitban 240 Light Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Pitban Model 9 
    Jump Capacity:    180 meters
Armor:                StarGuard C1 Ferro-Fibrous with CASE II
    1 Defiance C9M ER Medium Laser
    1 Shigunga MML 5
    1 Defiance X5S Small X-Pulse Laser
    1 Flame Tech Flamer
    1 LFN Linblad Machine Gun
Manufacturer:         Coventry Metal Works, Nimakachi Fusion Products Ltd.
    Primary Factory:  Coventry (CMW), Tematagi (NFPL)
Communications:       Hartford 200S
Targeting & Tracking: Hartford TA10

    The need for a strong anti-infantry 'Mech with offensive capabilities was realized during
    the battles against Stefan the Usurper. In many conflicts, especially urban combat, infantry
    could render smaller 'Mechs inoperative. To solve this problem, MatherTechno Inc. introduced
    the VL 2-T Vulcan.
    This BattleMech reached the front line during General Kerensky's landings on Earth,
    where it earned a reputation as a tough urban fighting machine. Its flamer system, machine
    gun, and heavy armor performed effectively against infantry. The autocannon system was
    originally designed as an anti-'Mech system, but served well in city fighting.

    The Vulcan is fully equipped with jump jets, making it unique in urban warfare and
    threatening to larger BattleMechs. Also, its rear-mounted jets are specially vented to
    reduce heat in its rear areas.
    The Vulcan's weaponry systems include the reliable Armstrong autocannon. Though
    introduced as an anti-'Mech measure, it was used more as an anti-building measure when more
    and more Vulcans found themselves stationed in city areas.
    The Vulcan's armor is not very strong, but does provide more than ample protection
    against most smaller weapons. This 'Mech is rarely assigned without some larger BattleMech
    support in an all-out fight. As the actual alignment of the 'Mech is narrow and difficult to
    target, it is difficult to hit in combat. Many MechWarriors have commented that the Vulcan
    looks like a scarecrow's clothes hung out to dry.
    The absence of manipulative hands is the 'Mech's only drawback. Though not a major
    hindrance, it does limit its close combat capabilities against other 'Mechs.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  4.00                     
Engine:                                  240 Light Fusion              9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  125                     7.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             16       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             16       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Jump Jets                                               CT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
MML 5                                                     RT                3          3.00             
CASE II                                                   LT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
MML 5 (Ammo 20) [SRM / Inferno]                           LT                1          1.00             
MML 5 (Ammo 20) [SRM]                                     LT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     LT                1          1.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Flamer                                                    RA                1          1.00             
Machine Gun                                               LA                1          0.50             
Small X-Pulse Laser                                       LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 22
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 1 / (L) 0*,  OV: 1
Armor (A): 4,  Structure (S): 2
Specials: CASEII, IF0*