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                 BattleMech Technical Readout

Name/Model:         Svarog SOG-10M
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         15,043,500 C-Bills
Battle Value:       1,589

Chassis:              Endo Steel
Power Plant:          Vlar 300 XL 300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Light Ferro-Fibrous with CASE II
Armament:             
    1 Plasma Rifle
    1 Medium Laser
    1 MML 5
    1 ER Flamer
    1 Fluid Gun
Manufacturer:         Technicron Manufacturing
    Primary Factory:  Savannah
Communications:       Garret T12-E with Angel ECM Suite
Targeting & Tracking: Dynatec 2180

================================================================================================
Overview:
    In 3140 military planners from the Duchy of Tamarind-Abby at the behest of Fontaine
    Brett-Marik, and in the wake of lessons learned from Operation Hammerfall would approach
    Technicron Manufacturing with an ambitious proposition. They would negotiate for the company
    to establish a new mech-production facility on Gibraltar. This would support Fontaine's
    initiative to expand domestic military production within his realm. Additionally, they
    expressed a desire for a mech that would be well suited to engage in asymmetrical combat.
    After intense negotiations and armed with a signed agreement as well as generous financial
    assistance Technicron would diligently set about creating a mech that met the desires of
    their benefactors.
    
    The design process for the mech would begin at Technicron?s Savanagh facilities while the
    production plant on Gibraltar was undergoing construction. Discussions would occur regarding
    the use of various clan-grade technologies in the design (Technicron was domestically
    producing Clan-grade heats sinks and endo-steal at the time) but it was concluded that those
    resources (rare in number and/or hard to procure) were better utilized elsewhere, and none
    would make it into the final product. The team would begin the process by testing various
    weapon systems on old, easy to obtain, refurbished Assassin battlemechs. As design and
    testing continued modifications would be made to various units until the frame itself could
    no longer support the systems required. However, lingering elements of the ASNs appearance
    would make its way into the new 50 ton skeleton. While further testing and final production
    was due to take place on Gilbrator this would be shelved by the loss of the planet to the
    Marian Hegemeny. Although unplanned, Savannah would continue to house the operations for
    design and production of the new mech, which would be wrapped up and approved for production
    by the beginning of 3152. With Gibraltar liberated in the middle of 3151 repair and
    construction would recommence on Gibraltar while in the interim Savannah would produce (in
    limited quantities) the newly minted Svarog SOG-10M

Capabilities:
    The Svarog SOG-10M would come equipped with a 300 rated XL engine allowing the mech to hit
    speeds up to 96 k/mh during normal operations. This woiuld be enhanced with the addition of
    a supercharger launching to the mech to speeds of 124 km/h when needed. For its weapons
    compliment the SOG-10M would feature a plasma rifle in the right arm supported by 2 tons of
    ammo. Inserted into its right torso would be a MML-5 also supported with 2 tons of ammo and
    protected behind a CASE II system. Slung above is left shoulder would be mounted a Fluid Gun
    once again supported by 2 tons of ammo. Finally a medium laser would be installed into the
    center torso and an er flamer would be placed into the right arm. For protection the SOG-10M
    would come with an angel ecm and 9 tons of light-ferro armor (152pips). 10 double heatsinks
    would be provided for cooling the mech.
    
    Design Quirks: Improved Communications, Extended Torso Twist, Difficult to Maintain

Variants:
    SOG-10I: debuting a handful of years after the SOG-10M. the SOG-10I's roll is to act as an
    interceptor.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             21       
    Center Torso (rear):                               6       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  5       
    R/L Arm:                            8             15       
    R/L Leg:                           12             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
Supercharger                                              CT                1          1.00             
CASE II                                                   RT                1          1.00             
MML 5                                                     RT                3          3.00             
MML 5 (Ammo 20) [SRM / Inferno]                           RT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     RT                1          1.00             
Angel ECM Suite                                           LT                2          2.00             
Fluid Gun                                                 LT                2          2.00             
Fluid Gun (Ammo 20) [Corrosive]                           LT                1          1.00             
Fluid Gun (Ammo 20) [Inferno]                             LT                1          1.00             
Plasma Rifle                                              RA                2          6.00             
Plasma Rifle (Ammo 20)                                    RA                2          2.00             
ER Flamer                                                 LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: AECM, CASEII, HT1/1/-, IF0*