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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gendarme GE-1D
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         14,739,453 C-Bills
Battle Value:       2,071

Chassis:              Reinforced
Power Plant:          280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Laser Reflective with CASE II
Armament:             
    1 ER PPC (C)
    1 Rotary AC/2
    1 Streak SRM 6
    2 Small X-Pulse Lasers
Manufacturer:         Jalastar Aerospace
    Primary Factory:  Panpour
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Description: in 3154, Jalastar Aerospace would present a new mech for the forces of the AFFS
    and affiliated units. Released with much fan-fare it would represent bold new design vision
    for the company. The mech would offer potential pilots a combination of advanced structural
    design, cutting edge armored protection, and an eclectic array of weapons molded into a
    fearsome new Battlemech design. Designated the Gendarme GE-1D the mech would prove to be an
    interesting and unique curiosity on the battlefields of the Inner Sphere.

Capabilities:
    The 70 ton GE-1D would feature 280 XL engine helping mech obtain the industry standard 64
    k/mh speed expected for front line battlemechs. For its weapons it would carry a
    domestically produced clan-specification ER PPC in the left torso, a RAC2 supplied with 2
    tons of ammo in the right arm, an IS steak 6 in the right torso supplied with 1 ton of ammo,
    and two small x-pulse lasers in the center torso. All ammo would be stored "local" to the
    weapon for ease  ammunition feeding, and protected by CASE II. 13.5 tons of Reflective Armor
    (216 pips) would be utilized along with a reinforced structure to protect this machine of
    war. 13 double heat sinks (26 sinking) would be installed for cooling.
    
    Design Quirks: Fast Reload (1)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Reinforced                14.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                Laser Reflective                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             33       
    Center Torso (rear):                              10       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Small X-Pulse Lasers                                    CT                2          2.00             
CASE II                                                   RT                1          1.00             
Streak SRM 6                                              RT                2          4.50             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
ER PPC (C)                                                LT                2          6.00             
CASE II                                                   RA                1          1.00             
Rotary AC/2                                               RA                3          8.00             
Rotary AC/2 (Ammo 90)                                     RA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: CASEII, RFA