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                 BattleMech Technical Readout

Name/Model:         Dirk DIR-1K
Designer:           Bulbasaur1IG
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Star League / 2644
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,174,250 C-Bills
Battle Value:       871

Chassis:              Armstrong 2-a 
Power Plant:          Pitban 150 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Pitban LFT 50 
    Jump Capacity:    120 meters
Armor:                Durallex
Armament:             
    1 Defiance B3L Large Laser
    2 Defiance B3M Medium Lasers
    2 Defiance B3S Small Lasers
Manufacturer:         Armstrong Tractor and Armory Co.
    Primary Factory:  Palmer
Communications:       Dalban FastTalk
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    Initially designed by the Armstrong Tractor Company (later Armstrong Tractor and Armory Co.)
    of Palmer in the periphery, the Dirk was their introduction to BattleMech design. The Dirk
    was intended to provide a low-cost cavalry skirmisher for militia and cash-strapped
    mercenaries at the low price of 2.2 million C-bills per unit. Armstrong successfully managed
    to design and build the Dirk, but a lack of budget for marketing led to the 'mech remaining
    a limited, local product for a few systems.
    
    In the aftermath of the Clan Invasion, Armstrong was slowly able to acquire access to
    lostech designs and update the Dirk, but it remained little more than a niche design
    performing a role many other mechs already performed. Armstrong had a sudden influx of
    orders during the Jihad and ensuing events, as planetary governments and militias searched
    for anything low-cost to buy and field in defense against outside threats. The Dirk remained
    in limited production as of 3151, with both original and upgraded models available from
    Armstrong's Palmer factory in the inner periphery.

Capabilities:
    The Dirk is designed as a cavalry and skirmisher mech, and is equipped to fit this role.
    Built on an Armstrong 2-a standard chassis with a Pitban 150 Fusion engine, the Dirk is
    relatively fast at a top speed of 86.4 km/h. This is augmented with 4 Pitban LFT 50 jump
    jets for a jump distance of 120 meters. A Dalban FastTalk and Dalban HiRez round out the
    communication and targeting systems.
    
    Clad in 6.5 tons of Durallex Standard armor, the Dirk carries 8 tons of weapons. A large
    laser sits in the center torso, with a medium and small laser in each arm, all Defiance B3
    series. This makes the Dirk reliable and consistent in the field, with no ammunition to need
    resupply. The only flaw is the lack of lower arm and hand actuators, making the Dirk unable
    to engage in melee combat beyond kicking at enemy units.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             15       
    Center Torso (rear):                               4       
    R/L Torso:                          7             11       
    R/L Torso (rear):                                  3       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large Laser                                               CT                2          5.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
Medium Laser                                              RA                1          1.00             
Small Laser                                               RA                1          0.50             
Medium Laser                                              LA                1          1.00             
Small Laser                                               LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"/8"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: ENE, JMPW1