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Design Overview
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                 BattleMech Technical Readout

Name/Model:         The Dagda H
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            85
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3100
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         36,499,267 C-Bills
Battle Value:       1,887

Chassis:              Standard
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Improved
    Jump Capacity:    180 meters
Armor:                Standard
    1 Large X-Pulse Laser
    2 Medium X-Pulse Lasers
    1 Small X-Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

    Created by D&K Creation Studios after the success of their Zagreus omnichassis, The Dagda
    was created to be a assault chassis focusing more on a combination of pilot safety and
    flexibility at the cost of relative fragility and actual production and sell point cost.
    With the BASE platform coming fixed with 13 double heat sinks, 15 tons of armor, Angel ECM,
    a full head ejection system, and MASC for a final pod space of 32 tons with a floating 39
    critical slots left, it was deemed acceptable enough to begin development of the many

    The Dagda H variant was created, much like many of its other variants, with a specific idea
    in mind. In the H's case, the idea was of a hyper maneuverable yet devastatingly accurate
    skirmishing 'mech with a power close ranged bite. To do this it was first decided that a
    total of six improved jump jets were scattered across the chassis to allow the battlemech a
    supreme level of maneuverability for a chassis of its tonnage, matching the 'mechs run speed
    when it is not boosted with MASC. To compliment the 'mechs speed as well as jumping
    maneuverability, the primary weapon system was decided to be a Large X-Pulse Laser mounted
    in the right lower arm actuator. Complimenting the 'mechs large variant, two medium x-pulse
    lasers are mounted in the center torso, while just below the large x-pulse is a small
    x-pulse laser for a combination of knife fighting and anti-battlearmor work. To help keep
    the chassis cool, two more double heat sinks are added to allow for ample sinking capability
    should the 'mech jump and then alpha strike.
    The main draw of the chassis in combination with its speed, however, comes in the form of
    its left arm mounted Battlemech Hatchet. This, combined with its hardmounted Angel ECM and
    MASC allow the 'mech to engage in devastating hit and run tactics that can leave many 'mechs
    of similar tonnage or lower reeling should luck not be on their side.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             33       
    Center Torso (rear):                               8       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             31       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Medium X-Pulse Lasers                                   CT                2          4.00             
2 Improved Jump Jets                                      RT                4          4.00             
MASC                                                      RT                4          4.00             
Angel ECM Suite                                           LT                2          2.00             
2 Improved Jump Jets                                      LT                4          4.00             
Large X-Pulse Laser                                       RA                2          7.00             
Small X-Pulse Laser                                       RA                1          1.00             
Hatchet                                                   LA                6          6.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             

Note: Equipped with Full-Head Ejection System

Alpha Strike Statistics                                             
Point Value (PV): 44
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"/12"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: AECM, ENE, MEL, OMNI