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Design Overview
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                 BattleMech Technical Readout

Name/Model:         The Dagda F
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            85
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3100
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         35,171,429 C-Bills
Battle Value:       1,935

Chassis:              Standard
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
    1 Large VSP Laser
    2 Light PPCs
    2 Medium VSP Lasers
    2 Small X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

    Created by D&K Creation Studios after the success of their Zagreus omnichassis, The Dagda
    was created to be a assault chassis focusing more on a combination of pilot safety and
    flexibility at the cost of relative fragility and actual production and sell point cost.
    With the BASE platform coming fixed with 13 double heat sinks, 15 tons of armor, Angel ECM,
    a full head ejection system, and MASC for a final pod space of 32 tons with a floating 39
    critical slots left, it was deemed acceptable enough to begin development of the many

    The Dagda F variant was created to be a purely ammo independent skirmisher that would excel
    regardless of what terrain the mechwarrior that piloted it faced. To allow it to excel in
    this regard, four assault class jump jets were added to the feet of the chassis to allow it
    to maneuver seamlessly over rough terrain. For its long ranged compliment of weaponry, two
    Light PPCs are added to the side torsos to act as backup weaponry for the primary armament
    of the chassis in a Large Variable Speed Pulse Laser. For its medium to short range
    weaponry, two Medium Variable Speed Pulse Lasers are added to the side torsos to allow the
    'mech to gain far more damage output the closer it got to its opponents. For knife fighting
    ranges as well as to deal with battle armor or infantry opponents, two Small X-Pulse lasers
    are mounted on its left arm. To help handle the heat strain of these new weapons as well as
    its jump capability, three more double heat sinks are added to the chassis.
    To help the 'mech in close combat situations, arm pods and hand actuators are added to both
    arms to allow it to literally punch its way out of a situation.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             33       
    Center Torso (rear):                               8       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             31       

Weapons and Ammo                                       Location          Critical     Tonnage   
Light PPC                                                 RT                2          3.00             
MASC                                                      RT                4          4.00             
Medium VSP Laser                                          RT                2          4.00             
Angel ECM Suite                                           LT                2          2.00             
Light PPC                                                 LT                2          3.00             
Medium VSP Laser                                          LT                2          4.00             
Large VSP Laser                                           RA                4          9.00             
2 Small X-Pulse Lasers                                    LA                2          2.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

Note: Equipped with Full-Head Ejection System

Alpha Strike Statistics                                             
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"/8"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: AECM, ENE, JMPW1, OMNI