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Design Overview
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                 BattleMech Technical Readout

Name/Model:         The Dagda E
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            85
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3100
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Advanced
Total Cost:         38,286,251 C-Bills
Battle Value:       2,046

Chassis:              Standard
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
    1 LB 20-X AC
    2 Medium X-Pulse Lasers
    1 ER Medium Laser
    1 Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

    Created by D&K Creation Studios after the success of their Zagreus omnichassis, The Dagda
    was created to be a assault chassis focusing more on a combination of pilot safety and
    flexibility at the cost of relative fragility and actual production and sell point cost.
    With the BASE platform coming fixed with 13 double heat sinks, 15 tons of armor, Angel ECM,
    a full head ejection system, and MASC for a final pod space of 32 tons with a floating 39
    critical slots left, it was deemed acceptable enough to begin development of the many

    This particular variant of The Dagda with the intended mission design of making a hard
    hitting, fast moving C3 Master computer bearing lance leader. To help fulfill this role, an
    Ultra Autocannon 20 with four total tons of CASEII protected ammunition was selected to be
    its primary weapon armament. The autocannon itself was decided to rest in the left arm, with
    the ammunition feeding it coming from the left torso. For further protection on the chassis,
    an Anti-missile system with one ton of ammunition was placed in the head. For added utility,
    a Beagle Active Probe was placed in the center torso to allow it to use its speed to its
    advantage and scout out enemy forces. The C3 Master that this particular variant was
    designed around was placed in the right torso. For added weaponry should the design suffer
    an ammo explosion or should it just run out of it, two ER Medium lasers and one Medium
    X-Pulse laser were spread about the chassis. The twinned ER mediums placed along with the
    lower arm pod and hand actuator pod for the right arm, while the X-pulse laser was placed
    within the left torso to have a chance to help prevent ammunition explosions.
    Later on it was noted that the Ultra Autocannon 20 is in general an unreliable weapon
    system, so instead an LBX 20 and ammunition was mounted in its place. This freed up tonnage
    to upgrade an ER medium laser to an Xpulse laser of the same variety while moving the side
    torso xpulse laser to the arm.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             33       
    Center Torso (rear):                               8       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             31       

Weapons and Ammo                                       Location          Critical     Tonnage   
Anti-Missile System                                       H                 1          0.50             
Beagle Active Probe                                       CT                2          1.50             
C3 Computer (Master)                                      RT                5          5.00             
MASC                                                      RT                4          4.00             
Angel ECM Suite                                           LT                2          2.00             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE II                                                   LT                1          1.00             
LB 20-X AC (Ammo 10)                                      LT                2          2.00             
LB 20-X AC (Ammo 10) [Cluster]                            LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
2 Medium X-Pulse Lasers                                   RA                2          4.00             
LB 20-X AC                                              LA/LT               11        14.00             

Note: Equipped with Full-Head Ejection System

Alpha Strike Statistics                                             
Point Value (PV): 58
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 4