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Design Overview
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                 BattleMech Technical Readout

Name/Model:         The Dagda B
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            85
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3100
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Advanced
Total Cost:         33,749,704 C-Bills
Battle Value:       2,272

Chassis:              Standard
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Heavy PPC
    1 Plasma Rifle
    2 Medium X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Created by D&K Creation Studios after the success of their Zagreus omnichassis, The Dagda
    was created to be a assault chassis focusing more on a combination of pilot safety and
    flexibility at the cost of relative fragility and actual production and sell point cost.
    With the BASE platform coming fixed with 13 double heat sinks, 15 tons of armor, Angel ECM,
    a full head ejection system, and MASC for a final pod space of 32 tons with a floating 39
    critical slots left, it was deemed acceptable enough to begin development of the many
    configurations.

Capabilities:
    Created entirely to be a brutal close ranged city fighter, The Dagda B variant was created
    around two of its weapon systems. In particular, the left arm mounted Claws and the left
    torso mounted capacitated Heavy PPC. In conjunction with these brutal weapon systems that
    are capable of stripping up to a ton worth of armor should they hit, it is also equipped
    with a Plasma Rifle that is fed with two tons of ammunition, should the 'mech run into any
    battle armor elements while on the hunt.
    
    For backup weaponry once the machine gets within its minimum range of the PPC, two medium
    X-pulse lasers are mounted within the left torso pods to allow accurate close ranged
    firepower should the need arise. To help with the 'mechs new heat intensity, two more double
    heatsinks are allotted to the chassis to help limit the struggle should a pilot need to
    alpha strike with the machine.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             33       
    Center Torso (rear):                               8       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             31       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Plasma Rifle (Ammo 10)                                    H                 1          1.00             
MASC                                                      RT                4          4.00             
Angel ECM Suite                                           LT                2          2.00             
Heavy PPC w/ Capacitor                                    LT                5         11.00             
2 Medium X-Pulse Lasers                                   LT                2          4.00             
Plasma Rifle                                              RA                2          6.00             
Claws                                                     LA                6          6.00             
Plasma Rifle (Ammo 10)                                    RL                1          1.00             
Plasma Rifle (Ammo 10)                                    LL                1          1.00             

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 8,  Structure (S): 4
Specials: AECM, ENE, MEL, OMNI