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BattleMech Technical Readout
Name/Model: Cyclops (Polyphemus) CP-11-PYPH
Designer: ArcticDesigns53
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 90
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3014
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced (Extinct)
Total Cost: 10,296,860 C-Bills
Battle Value: 2,147
Chassis: Stormvanger HV-7 Endo Steel
Power Plant: Hermes 270
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Starshield Special with CASE
Armament:
1 Norse-Storm Model 7D Gauss Rifle
1 Ceres Arms Smasher PPC
1 Holly-15 rack with Artemis IV LRM 15 w/ Artemis IV FCS
3 Defiance B3M Medium Lasers
2 Hovertech Quad SRM 4 w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Olmstead 840
Targeting & Tracking: Tacticon Tracer 280
================================================================================================
Overview:
The Polyphemus, also know as CP-11-PYPH, was a command mech that could coordinate with
allies thanks go it's advanced command console, and would back it up with devastating long
ranged firepower, though it didn't lack in terms of short ranged damage. Built by Rhea and
Adonis Galonis, a married pair of dispossessed MechWarriors, they created it after stumbling
on a lostech cache that included an old Cyclops with an endosteel skeleton that looked like
it was abandoned in the middle of repairs. The used the plentiful lostech to rebuild this
Cyclops into a terrifying command and control mech, which became known as Polyphemus.
Capabilities:
The Polyphemus 's main armament was a Star League Norse-Storm Model 7D Gauss Rifle, backed
up by a Holly-15 Rack equipped with an Artemis IV fire control system and a Ceres Arms
Smasher PPC. This long ranged firepower can demolish any mech in a single volley, and the
mech's 11 double heatsinks keep it cool. For point blank engagements, the Polyphemus is
equipped with three Defiance B3M Medium lasers and two Hovertech Quad SRM-4 packs, which
were also equipped with Artemis IV launchers. While not particularly terrifying on their
own, combined with fire from a gauss rifle this made close range engagements as terrifying
as long range engagements. One of the Key features of the Polyphemus was it's command
console, which was among the lostech cache. This allows the mech to have one commander and
one pilot, enabling the commander to be able to better coordinate his force from a forward
position.
Deployment:
When Rhea and Adonis arrived on Galatea in 3014, it caused quite a stir. Numerous employers
wanted their service after seeing the mech, and even more so when they discovered their
price was quite reasonable. They only had one unusual request: they asked to be placed in
charge of a company of mechs. The Free World's League quickly secured a contract with them,
placing them in control of a company stationed on Paxton. In their first battle, Rhea proved
to be a capable MechWarriors, felling 3 capellan raiders, and Adonis proved to be an
excellent commander, and it was his coordination of his company that allowed them to survive
numerous capellan ambush's and push the raiders off the planet. They defeated numerous raids
this way, cementing their place as Ace MechWarriors. When their two year contract was up,
the FWL offered to renew the contract, they declined and went to serve under House Kurita
instead, being given command over a company of Dieron Regulars. They served various great
houses and private corporations for the next few years, working as heads of security for
minor dukes and corporate executives. In 3027 representatives of House Davion offered a very
lucrative contract and the command of a battalion of mechs to sway the Galonis over to their
side. They fought the fourth succession war along the Suns-Combine border, working in
conjunction with other mercenary units such as the Wolf's Dragoons to hold the Dragon back.
They participated in the Battle of Northwind and their battalion was deployed to Klathandu
IV ad apart of the second wave of reinforcements. After the 4th Succession war, Rhea and
Adonis retired to Outreach to raise their family, but Polyphemus would see action in the
Clan Invasion with their twins, Jason and Sophia. Jason served as the pilot for the
venerable mech, while Sophia served as the commander. They engaged the Wolves in defense of
the Free Rasalhague Republic and also participated in the battle of Luthien, with Jason
managing to take down 4 Smoked Jaguar mechs before Polyphemus was crippled and had to be
taken off the field. After repairs were made,they participated in the Second Star League 's
Operation Bulldog. They later fought in the Chaos March on behalf of the Capellan
Confederation, and during the Fedcom civil war they fought on behalf of the Federated Suns.
Their last known engagement was on Outreach during the mercenary uprising. They coordinated
the defense of a nearby starport while their families and numerous other civilians boarded
dropships. Their wearabouts were lost in the Jihad.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.50
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 256 16.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 36
Center Torso (rear): 11
R/L Torso: 19 30
R/L Torso (rear): 8
R/L Arm: 15 24
R/L Leg: 19 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Command Console H 1 3.00
CASE RT 1 0.50
Gauss Rifle RT 7 15.00
Gauss Rifle (Ammo 16) RT 2 2.00
CASE LT 1 0.50
LRM 15 w/ Artemis IV FCS LT 3 7.00
LRM 15 (Ammo 16) [Artemis IV] LT 2 2.00
SRM 4 (Ammo 25) [Artemis IV] LT 1 1.00
3 Medium Lasers RA 3 3.00
PPC LA 3 7.00
SRM 4 w/ Artemis IV FCS RL 1 2.00
SRM 4 w/ Artemis IV FCS LL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 2
Armor (A): 9, Structure (S): 7
Specials: CASE, IF1, MHQ1
Battle Value Breakdown
Name/Model: Cyclops (Polyphemus) CP-11-PYPH
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 256 x 2.5 x 1 640.000
Internal Structure (Endo Steel w/ Fusion Engine): 138 x 1.5 x 1 x 1 (+) 207.000 = 847.000
Gyro (Standard): 90 x 0.5 (+) 45.000 = 892.000
Defensive Movement Factor: +2 (*) 1.20 = 1,070.400
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,070.400
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 31 (Weapons) = -5
Offensive Equipment:
Gauss Rifle 320.000
PPC (+) 176.000 = 496.000
LRM 15 w/ Artemis IV FCS (+) 163.200 = 659.200
SRM 4 w/ Artemis IV FCS (+) 46.800 = 706.000
SRM 4 w/ Artemis IV FCS (+) 46.800 = 752.800
Medium Laser (+) 46.000 = 798.800
Medium Laser (+) 46.000 = 844.800
Gauss Rifle (Ammo 8) (+) 40.000 = 884.800
Gauss Rifle (Ammo 8) (+) 40.000 = 924.800
Medium Laser [Inefficient] (+) 23.000 = 947.800
LRM 15 (Ammo 8) [Artemis IV] (+) 17.000 = 964.800
LRM 15 (Ammo 8) [Artemis IV] (+) 17.000 = 981.800
SRM 4 (Ammo 25) [Artemis IV] (+) 5.000 = 986.800
Total 'Mech Tonnage: (+) 90.000 = 1,076.800
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,076.800
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,076.800
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,070.400
Offensive Battle Rating: (+) 1,076.800 = 2,147.200
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,147
Cost Breakdown
Name/Model: Cyclops (Polyphemus) CP-11-PYPH
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
==============================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (256 pts) 16.0 x 10,000 160,000.00
Internal Structure (Endo Steel): 90 x 1,600 x 1 (+) 144,000.00 = 304,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 484,000.00
Engine (Fusion): (5,000 x 270 x 90) / 75 (+) 1,620,000.00 = 2,104,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,004,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,204,000.00
Life Support: 50,000 (+) 50,000.00 = 3,254,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 3,434,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 3,500,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 41,400.00 = 3,541,400.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 3,604,400.00
------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,604,400.00
==============================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
Command Console 500,000 (+) 500,000.00 = 600,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 900,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 900,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 900,000.00
LRM 15 (Ammo 8) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 900,000.00
LRM 15 (Ammo 8) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 900,000.00
LRM 15 w/ Artemis IV FCS 175,000 + 100,000 (+) 275,000.00 = 1,175,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,215,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,255,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,295,000.00
PPC 200,000 (+) 200,000.00 = 1,495,000.00
SRM 4 (Ammo 25) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 1,495,000.00
SRM 4 w/ Artemis IV FCS 60,000 + 100,000 (+) 160,000.00 = 1,655,000.00
SRM 4 w/ Artemis IV FCS 60,000 + 100,000 (+) 160,000.00 = 1,815,000.00
------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,815,000.00
==============================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,604,400.00
Weapons and Equipment Cost: (+) 1,815,000.00 = 5,419,400.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 10,296,860.00
------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 10,296,860.00
Dark Age (3081 - 3150)
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Introductory
Tournament Legal
Advanced
Experimental
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Advanced
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Star League (2439 - 2780)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
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Alpha Strike Conversion
Name/Model: Cyclops (Polyphemus) CP-11-PYPH
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = -7
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
SRM 4 w/ Artemis IV FCS (+) 0.600 = 2.100
LRM 15 w/ Artemis IV FCS (+) 0.600 = 2.700
SRM 4 w/ Artemis IV FCS (+) 0.600 = 3.300
PPC (+) 0.750 = 4.050
Gauss Rifle (+) 1.245 = 5.295
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 116.490
Divided by the maximum heat output - 4 (/) 29 = 4.017
Rounded up to the nearest tenth = 4.1
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = -7
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
SRM 4 w/ Artemis IV FCS (+) 0.600 = 2.100
SRM 4 w/ Artemis IV FCS (+) 0.600 = 2.700
PPC (+) 1.000 = 3.700
LRM 15 w/ Artemis IV FCS (+) 1.200 = 4.900
Gauss Rifle (+) 1.500 = 6.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 140.800
Divided by the maximum heat output - 4 (/) 29 = 4.855
Rounded up to the nearest tenth = 4.9
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 16 (Weapons) - 4 (Base) (-) 14 = 8
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
LRM 15 w/ Artemis IV FCS (+) 1.200 = 2.200
Gauss Rifle (+) 1.500 = 3.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.7
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Final Long Range Damage Value: 4
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Convert Armor
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Standard: 256 armor points x 1 256.000 = 256.000
Armor Factor Conversion (/) 30 = 8.533
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Final Armor Value: 9
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Convert Structure
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Engine: Inner Sphere Fusion on a 90 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped as a mobile headquarters = MHQ1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 19.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 21.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 22.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 23.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.500
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 23.500
Defensive Value (+) 28.250 = 51.750
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 52.750
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Final Point Value: 53
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