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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Rakshasa MDG-1ST
Designer:           Redshirt
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         22,435,000 C-Bills
Battle Value:       1,683

Chassis:              Chariot III Ultralight Composite
Power Plant:          AMC 375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Alpha 3-E Compound Ferro-Fibrous with CASE
Armament:             
    2 Ceres Arms Thrasher Snub-Nose PPCs
    4 Delta Bolt-6 SRM 6s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Achernar Electronics HICS-50
Targeting & Tracking: "Hermes" CT-44

================================================================================================
Overview:
    In spite of the general assumption that the Rakshasa performs best when its not trying to
    emulate the Mad Cat, the MDG-1ST was designed to mimic the appearance of the Clan
    battlemech, using Chameleon LPS and Null Sig systems to fool enemy electronics and hide the
    Mech's allegiance and configuration from its enemies. In that way, this model follows in the
    footsteps of the Exterminator or Scarecrow.
    
    It is unknown who is manufacturing this variant, or who might be operating it. That alone is
    a testament to this machine's effectiveness at its stated goals.

Capabilities:
    With two Snub-nose PPCs and four SRM-6 launchers as the Mech's only armament, this model is
    maent for exclusively short-range combat. Due to its insufficient heat-sinking capability,
    the stealth systems must be de-activated before an attack is made.
    
    The main tactic used by MechWarriors is thus to sprint up to a target, switch off the
    Null-Sig, and Alpha Strike before re-engaging Null Sig and retreating to prepare another
    attack.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  215                    12.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             29       
    Center Torso (rear):                               7       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Coolant Pods                                            H                 2          2.00             
2 SRM 6s                                                  RT                4          6.00             
CASE                                                      LT                1          0.50             
2 SRM 6s                                                  LT                4          6.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
Snub-Nose PPC                                             RA                2          6.00             
Chameleon LPS                                             *                 6          0.00             
Null-Signature System                                     **                7          0.00             
Snub-Nose PPC                                             LA                2          6.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 1
Armor (A): 7,  Structure (S): 2
Specials: CASE, SRM2/2, STL